(RoF+) Implemented Hero's Forge Armor Models for Items. To use, set herosforgemodel field in the item table to a model number such as 63 (for example).

This commit is contained in:
Trevius
2014-12-09 21:18:56 -06:00
parent 4161ab3051
commit 37951d09c7
28 changed files with 444 additions and 350 deletions
+19 -2
View File
@@ -852,9 +852,26 @@ void SharedDatabase::LoadItems(void *data, uint32 size, int32 items, uint32 max_
item.MaxCharges = (int16)atoi(row[ItemField::maxcharges]);
item.ItemType = (uint8)atoi(row[ItemField::itemtype]);
item.Material = (uint8)atoi(row[ItemField::material]);
item.Material = (uint8)atoi(row[ItemField::material]);
item.HerosForgeModel = (uint32)atoi(row[ItemField::herosforgemodel]);
if (item.HerosForgeModel > 0)
{
item.HerosForgeModel *= 100;
uint32 HeroSlot = 0;
switch (item.Slots)
{
case 4: { HeroSlot = 0; break; } // Head
case 131072: { HeroSlot = 1; break; } // Chest
case 128: { HeroSlot = 2; break; } // Arms
case 1536: { HeroSlot = 3; break; } // Bracers
case 4096: { HeroSlot = 4; break; } // Hands
case 262144: { HeroSlot = 5; break; } // Legs
case 524288: { HeroSlot = 6; break; } // Feet
default: { HeroSlot = 1; break; } // Chest
}
item.HerosForgeModel += HeroSlot;
}
item.SellRate = (float)atof(row[ItemField::sellrate]);
item.CastTime = (uint32)atoul(row[ItemField::casttime]);
item.EliteMaterial = (uint32)atoul(row[ItemField::elitematerial]);
item.ProcRate = (int32)atoi(row[ItemField::procrate]);