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(RoF+) Implemented Hero's Forge Armor Models for Items. To use, set herosforgemodel field in the item table to a model number such as 63 (for example).
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+12
-12
@@ -1429,9 +1429,9 @@ namespace SoD
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OUT(beard);
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// OUT(unknown00178[10]);
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for (r = 0; r < 9; r++) {
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eq->equipment[r].equip0 = emu->item_material[r];
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eq->equipment[r].equip1 = 0;
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eq->equipment[r].itemId = 0;
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eq->equipment[r].material = emu->item_material[r];
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eq->equipment[r].unknown1 = 0;
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eq->equipment[r].elitematerial = 0;
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//eq->colors[r].color = emu->colors[r].color;
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}
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for (r = 0; r < 7; r++) {
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@@ -1825,10 +1825,10 @@ namespace SoD
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eq2->face = emu->face[r];
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int k;
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for (k = 0; k < _MaterialCount; k++) {
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eq2->equip[k].equip0 = emu->equip[r][k];
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eq2->equip[k].equip1 = 0;
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eq2->equip[k].itemid = 0;
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eq2->equip[k].color.color = emu->cs_colors[r][k].color;
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eq2->equip[k].material = emu->equip[r][k].material;
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eq2->equip[k].unknown1 = emu->equip[r][k].unknown1;
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eq2->equip[k].elitematerial = emu->equip[r][k].elitematerial;
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eq2->equip[k].color.color = emu->equip[r][k].color.color;
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}
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eq2->primary = emu->primary[r];
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eq2->secondary = emu->secondary[r];
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@@ -2548,11 +2548,11 @@ namespace SoD
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[MaterialPrimary]);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[MaterialPrimary].material);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[MaterialSecondary]);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[MaterialSecondary].material);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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}
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@@ -2563,9 +2563,9 @@ namespace SoD
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structs::EquipStruct *Equipment = (structs::EquipStruct *)Buffer;
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for (k = 0; k < 9; k++) {
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Equipment[k].equip0 = emu->equipment[k];
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Equipment[k].equip1 = 0;
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Equipment[k].itemId = 0;
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Equipment[k].material = emu->equipment[k].material;
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Equipment[k].unknown1 = emu->equipment[k].unknown1;
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Equipment[k].elitematerial = emu->equipment[k].elitematerial;
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}
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Buffer += (sizeof(structs::EquipStruct) * 9);
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