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(RoF+) Implemented Hero's Forge Armor Models for Items. To use, set herosforgemodel field in the item table to a model number such as 63 (for example).
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@@ -161,12 +161,11 @@ struct Color_Struct
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};
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struct CharSelectEquip {
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//totally guessed;
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uint32 equip0;
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uint32 equip1;
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uint32 equip2;
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uint32 itemid;
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uint32 equip3;
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uint32 material;
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uint32 unknown1;
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uint32 elitematerial;
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uint32 heroforgemodel;
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uint32 material2;
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Color_Struct color;
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};
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@@ -258,11 +257,11 @@ struct Membership_Struct
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* Size: 20 Octets
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*/
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struct EquipStruct {
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/*00*/ uint32 equip0;
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/*04*/ uint32 equip1;
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/*08*/ uint32 equip2;
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/*12*/ uint32 itemId;
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/*16*/ uint32 equip3; // Same as equip0?
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/*00*/ uint32 material;
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/*04*/ uint32 unknown1;
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/*08*/ uint32 elitematerial;
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/*12*/ uint32 heroforgemodel;
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/*16*/ uint32 material2; // Same as material?
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/*20*/
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};
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@@ -4499,10 +4498,10 @@ struct ItemBodyStruct
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uint32 Prestige; // New to March 21 2012 client
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uint8 ItemType;
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uint32 Material;
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uint32 unknown7;
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uint32 MaterialUnknown1;
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uint32 EliteMaterial;
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uint32 unknown_RoF3; // New to March 21 2012 client
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uint32 unknown_RoF4; // New to December 10th 2012 client - NEW
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uint32 HerosForgeModel; // New to March 21 2012 client
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uint32 MaterialUnknown2; // New to December 10th 2012 client - NEW
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float SellRate;
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int32 CombatEffects;
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int32 Shielding;
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