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(RoF+) Implemented Hero's Forge Armor Models for Items. To use, set herosforgemodel field in the item table to a model number such as 63 (for example).
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+16
-16
@@ -2874,12 +2874,12 @@ namespace RoF
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eq2->face = emu->face[r];
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int k;
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for (k = 0; k < _MaterialCount; k++) {
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eq2->equip[k].equip0 = emu->equip[r][k];
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eq2->equip[k].equip1 = 0;
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eq2->equip[k].equip2 = 0;
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eq2->equip[k].itemid = 0;
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eq2->equip[k].equip3 = emu->equip[r][k];
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eq2->equip[k].color.color = emu->cs_colors[r][k].color;
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eq2->equip[k].material = emu->equip[r][k].material;
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eq2->equip[k].unknown1 = emu->equip[r][k].unknown1;
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eq2->equip[k].elitematerial = emu->equip[r][k].elitematerial;
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eq2->equip[k].heroforgemodel = emu->equip[r][k].heroforgemodel;
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eq2->equip[k].material2 = emu->equip[r][k].material2;
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eq2->equip[k].color.color = emu->equip[r][k].color.color;
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}
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eq2->u15 = 0xff;
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eq2->u19 = 0xFF;
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@@ -3809,11 +3809,11 @@ namespace RoF
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structs::EquipStruct *Equipment = (structs::EquipStruct *)Buffer;
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for (k = 0; k < 9; k++) {
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Equipment[k].equip0 = emu->equipment[k];
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Equipment[k].equip1 = 0;
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Equipment[k].equip2 = 0;
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Equipment[k].equip3 = 0;
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Equipment[k].itemId = 0;
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Equipment[k].material = emu->equipment[k].material;
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Equipment[k].unknown1 = emu->equipment[k].unknown1;
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Equipment[k].elitematerial = emu->equipment[k].elitematerial;
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Equipment[k].material2 = emu->equipment[k].heroforgemodel;
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Equipment[k].elitematerial = emu->equipment[k].material2;
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}
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Buffer += (sizeof(structs::EquipStruct) * 9);
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@@ -3826,13 +3826,13 @@ namespace RoF
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[MaterialPrimary]);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[MaterialPrimary].material);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[MaterialSecondary]);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[MaterialSecondary].material);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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@@ -5017,10 +5017,10 @@ namespace RoF
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ibs.Prestige = 0;
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ibs.ItemType = item->ItemType;
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ibs.Material = item->Material;
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ibs.unknown7 = 0;
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ibs.MaterialUnknown1 = 0;
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ibs.EliteMaterial = item->EliteMaterial;
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ibs.unknown_RoF3 = 0;
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ibs.unknown_RoF4 = 0;
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ibs.HerosForgeModel = item->HerosForgeModel;
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ibs.MaterialUnknown2 = 0;
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ibs.SellRate = item->SellRate;
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ibs.CombatEffects = item->CombatEffects;
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ibs.Shielding = item->Shielding;
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