Fix for clients not dropping group after camping bots

This commit is contained in:
Uleat committed 2019-08-24 21:54:46 -04:00
1 parent 5e60fcdc0c
commit 377c569635
2 files changed
+8 -1

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+5 -1
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@@ -7465,9 +7465,13 @@ void Bot::DoEnduranceUpkeep() {
void Bot::Camp(bool databaseSave) {
Sit();
if(IsGrouped())
auto group = GetGroup();
if(group)
RemoveBotFromGroup(this, GetGroup());
if (group->GroupCount() < 2)
group->DisbandGroup();
LeaveHealRotationMemberPool();
if(databaseSave)
+3
View File
@@ -3952,6 +3952,9 @@ void Client::Handle_OP_Camp(const EQApplicationPacket *app)
#ifdef BOTS
// This block is necessary to clean up any bot objects owned by a Client
Bot::BotOrderCampAll(this);
auto group = GetGroup();
if (group && group->GroupCount() < 2)
group->DisbandGroup();
#endif
if (IsLFP())
worldserver.StopLFP(CharacterID());