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Implemented SE_HealthTransfer 509
Implemented SE_Health_Transfer 509 'life burn' Consume base2 % of Hit Points to Damage for base % of Hit Points Can be used for heal Act of Valor
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@@ -353,6 +353,7 @@ public:
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void CalcDestFromHeading(float heading, float distance, float MaxZDiff, float StartX, float StartY, float &dX, float &dY, float &dZ);
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void BeamDirectional(uint16 spell_id, int16 resist_adjust);
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void ConeDirectional(uint16 spell_id, int16 resist_adjust);
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void TryOnSpellFinished(Mob *caster, Mob *target, uint16 spell_id);
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//Buff
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void BuffProcess();
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