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Implemented SE_HealthTransfer 509
Implemented SE_Health_Transfer 509 'life burn' Consume base2 % of Hit Points to Damage for base % of Hit Points Can be used for heal Act of Valor
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-6
@@ -62,6 +62,8 @@
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#define SPELL_SHAPECHANGE60 1924
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#define SPELL_COMMAND_OF_DRUZZIL 3355
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#define SPELL_SHAPECHANGE70 6503
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#define SPELL_MANA_BURN 2751
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#define SPELL_LIFE_BURN 2755
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// these have known hardcoded behavior but we don't do anything yet, move them above this comment when fixed
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#define SPELL_THE_DAINS_JUSTICE 1476
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#define SPELL_MODULATION 1502
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@@ -152,7 +154,7 @@
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#define SPELL_RESURRECTION_SICKNESS 756
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#define SPELL_RESURRECTION_SICKNESS2 5249
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#define SPELL_REVIVAL_SICKNESS 13087
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#define SPELL_MANA_BURN 2751
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#define EFFECT_COUNT 12
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@@ -849,16 +851,16 @@ typedef enum {
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//#define SE_Damage_Taken_Position_Amt 506 //
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//#define SE_Fc_Amplify_Mod 507 //
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//#define SE_Fc_Amplify_Amt 508 //
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//#define SE_Health_Transfer 509 //
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#define SE_Health_Transfer 509 //
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//#define SE_Fc_ResistIncoming 510 //
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//#define SE_Ff_FocusTimerMin 511 //
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//#define SE_Proc_Timer_Modifier 512 //
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//#define SE_Mana_Max_Percent 513 //
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//#define SE_Endurance_Max_Percent 514 //
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//#define SE_AC_Avoidance_Max_Percent 515 //
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//#define SE_AC_Mitigation_Max_Percent 516 //
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//#define SE_Attack_Offense_Max_Percent 517 //
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//#define SE_Attack_Accuracy_Max_Percent 518 //
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//#define SE_AC_Avoidance_Max_Percent 515 // 515 is before 172 TotalEffect(515) * static_cast<double>(avoidance_ac) * 0.0001 that value is then rounded with a +/- 0.5
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//#define SE_AC_Mitigation_Max_Percent 516 // 516 is after AGI bonus
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//#define SE_Attack_Offense_Max_Percent 517 // Requires too much rewrite of code.
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#define SE_Attack_Accuracy_Max_Percent 518 //
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//#define SE_Luck_Amount 519 //
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//#define SE_Luck_Percent 520 //
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#define SE_Endurance_Absorb_Pct_Damage 521 //
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