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Allow ModifyNPCStat to change an NPCs spell list
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@ -1978,6 +1978,7 @@ void NPC::ModifyNPCStat(const char *identifier, const char *newValue)
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else if(id == "loottable_id") { loottable_id = atof(val.c_str()); return; }
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else if(id == "healscale") { healscale = atof(val.c_str()); return; }
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else if(id == "spellscale") { spellscale = atof(val.c_str()); return; }
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else if(id == "npc_spells_id") { AI_AddNPCSpells(atoi(val.c_str())); return; }
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}
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void NPC::LevelScale() {
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