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https://github.com/EQEmu/Server.git
synced 2026-08-29 12:47:54 +00:00
Decouple zone calls, cleanup logic
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+13
-12
@@ -35,6 +35,7 @@
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#include "worldserver.h"
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#include "zone.h"
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#include "zonedb.h"
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#include "zone_store.h"
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#include <iostream>
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#include <limits.h>
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@@ -397,7 +398,7 @@ void QuestManager::Zone(const char *zone_name) {
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ztz->response = 0;
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ztz->current_zone_id = zone->GetZoneID();
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ztz->current_instance_id = zone->GetInstanceID();
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ztz->requested_zone_id = content_db.GetZoneID(zone_name);
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ztz->requested_zone_id = ZoneID(zone_name);
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ztz->admin = initiator->Admin();
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strcpy(ztz->name, initiator->GetName());
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ztz->guild_id = initiator->GuildID();
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@@ -639,9 +640,9 @@ void QuestManager::resumetimer(const char *timer_name) {
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bool QuestManager::ispausedtimer(const char *timer_name) {
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QuestManagerCurrentQuestVars();
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std::list<PausedTimer>::iterator pcur = PTimerList.begin(), pend;
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pend = PTimerList.end();
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while (pcur != pend)
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{
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@@ -1017,7 +1018,7 @@ uint16 QuestManager::scribespells(uint8 max_level, uint8 min_level) {
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((spell_id >= 0 && spell_id < SPDAT_RECORDS) ? spells[spell_id].name : "Out-of-range"),
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spell_id
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);
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break;
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}
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if (spell_id < 0 || spell_id >= SPDAT_RECORDS) {
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@@ -1940,7 +1941,7 @@ int QuestManager::getplayercorpsecount(uint32 char_id) {
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return database.CountCharacterCorpses(char_id);
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}
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return 0;
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}
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int QuestManager::getplayercorpsecountbyzoneid(uint32 char_id, uint32 zone_id) {
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@@ -2628,7 +2629,7 @@ int QuestManager::countitem(uint32 item_id) {
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{ EQEmu::invslot::SHARED_BANK_BEGIN, EQEmu::invslot::SHARED_BANK_END },
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{ EQEmu::invbag::SHARED_BANK_BAGS_BEGIN, EQEmu::invbag::SHARED_BANK_BAGS_END },
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};
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const size_t size = sizeof(slots) / sizeof(slots[0]);
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const size_t size = sizeof(slots) / sizeof(slots[0]);
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for (int slot_index = 0; slot_index < size; ++slot_index) {
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for (int slot_id = slots[slot_index][0]; slot_id <= slots[slot_index][1]; ++slot_id) {
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item = initiator->GetInv().GetItem(slot_id);
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@@ -2753,7 +2754,7 @@ uint16 QuestManager::CreateInstance(const char *zone, int16 version, uint32 dura
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QuestManagerCurrentQuestVars();
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if(initiator)
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{
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uint32 zone_id = content_db.GetZoneID(zone);
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uint32 zone_id = ZoneID(zone);
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if(zone_id == 0)
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return 0;
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@@ -2806,10 +2807,10 @@ uint32 QuestManager::GetInstanceTimer() {
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uint32 QuestManager::GetInstanceTimerByID(uint16 instance_id) {
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if (instance_id == 0)
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return 0;
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std::string query = StringFormat("SELECT ((start_time + duration) - UNIX_TIMESTAMP()) AS `remaining` FROM `instance_list` WHERE `id` = %lu", (unsigned long)instance_id);
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auto results = database.QueryDatabase(query);
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if (results.Success()) {
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auto row = results.begin();
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uint32 timer = atoi(row[0]);
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@@ -2823,13 +2824,13 @@ uint16 QuestManager::GetInstanceID(const char *zone, int16 version)
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QuestManagerCurrentQuestVars();
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if (initiator)
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{
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return database.GetInstanceID(zone, initiator->CharacterID(), version);
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return database.GetInstanceID(ZoneID(zone), initiator->CharacterID(), version);
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}
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return 0;
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}
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uint16 QuestManager::GetInstanceIDByCharID(const char *zone, int16 version, uint32 char_id) {
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return database.GetInstanceID(zone, char_id, version);
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return database.GetInstanceID(ZoneID(zone), char_id, version);
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}
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void QuestManager::AssignToInstance(uint16 instance_id)
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@@ -3181,7 +3182,7 @@ uint16 QuestManager::CreateDoor(const char* model, float x, float y, float z, fl
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}
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int32 QuestManager::GetZoneID(const char *zone) {
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return static_cast<int32>(content_db.GetZoneID(zone));
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return static_cast<int32>(ZoneID(zone));
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}
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const char* QuestManager::GetZoneLongName(const char *zone) {
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