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Decouple zone calls, cleanup logic
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@@ -10,6 +10,7 @@
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#include "zonelist.h"
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#include "clientlist.h"
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#include "cliententry.h"
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#include "world_store.h"
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#include <sstream>
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#include <stdio.h>
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@@ -771,7 +772,7 @@ void AdventureManager::PlayerClickedDoor(const char *player, int zone_id, int do
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sizeof(ServerPlayerClickedAdventureDoorReply_Struct));
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ServerPlayerClickedAdventureDoorReply_Struct *sr = (ServerPlayerClickedAdventureDoorReply_Struct*)pack->pBuffer;
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strcpy(sr->player, player);
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sr->zone_id = content_db.GetZoneID(t->zone);
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sr->zone_id = ZoneID(t->zone);
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sr->instance_id = (*iter)->GetInstanceID();
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sr->x = t->dest_x;
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sr->y = t->dest_y;
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