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Update zone/spell_effects.cpp
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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@@ -4700,8 +4700,8 @@ void Mob::BuffFadeBySlot(int slot, bool iRecalcBonuses, bool suppress, uint32 su
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const auto& spell = spells[buffs[slot].spellid];
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const auto& spell = spells[buffs[slot].spellid];
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// Restore nimbus (visual aura) effect before processing individual spell effects,
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// Restore nimbus (visual aura) effect before processing individual spell effects,
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// mirroring Client::ReapplyBuff behavior for client-owned pets.
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// mirroring Client::ReapplyBuff behavior for client-owned pets.
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if (spell.nimbus_effect) {
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if (spell.nimbus_effect > 0) {
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SetNimbusEffect(spell.nimbus_effect);
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SetNimbusEffect(static_cast<uint32>(spell.nimbus_effect));
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}
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}
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for (int i = 0; i < EFFECT_COUNT; i++) {
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for (int i = 0; i < EFFECT_COUNT; i++) {
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switch (spell.effect_id[i]) {
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switch (spell.effect_id[i]) {
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