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Only draw dynamic zone compasses in non-instances
This fixes compasses being drawn in instances that use the same zone as compass Also adds RemoveCompass method to quest api
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@@ -65,6 +65,7 @@ public:
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luabind::object GetLockouts(lua_State* L);
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bool HasLockout(std::string event_name);
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bool HasReplayLockout();
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void RemoveCompass();
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void RemoveLockout(std::string event_name);
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void SetCompass(uint32 zone_id, float x, float y, float z);
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void SetCompass(std::string zone_name, float x, float y, float z);
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