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Fix for the undye command to properly purge character armor dye
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17291e9977
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3712d36867
@ -7681,7 +7681,7 @@ void Client::Undye() {
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SendWearChange(cur_slot);
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SendWearChange(cur_slot);
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}
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}
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Save(0);
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database.DeleteCharacterDye(this->CharacterID());
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}
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}
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void command_undye(Client *c, const Seperator *sep)
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void command_undye(Client *c, const Seperator *sep)
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@ -1638,35 +1638,57 @@ bool ZoneDatabase::SaveCharacterAA(uint32 character_id, uint32 aa_id, uint32 cur
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}
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}
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bool ZoneDatabase::SaveCharacterMemorizedSpell(uint32 character_id, uint32 spell_id, uint32 slot_id){
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bool ZoneDatabase::SaveCharacterMemorizedSpell(uint32 character_id, uint32 spell_id, uint32 slot_id){
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std::string query = StringFormat("REPLACE INTO `character_memmed_spells` (id, slot_id, spell_id) VALUES (%u, %u, %u)", character_id, slot_id, spell_id); QueryDatabase(query); return true;
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std::string query = StringFormat("REPLACE INTO `character_memmed_spells` (id, slot_id, spell_id) VALUES (%u, %u, %u)", character_id, slot_id, spell_id);
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QueryDatabase(query);
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return true;
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}
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}
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bool ZoneDatabase::SaveCharacterSpell(uint32 character_id, uint32 spell_id, uint32 slot_id){
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bool ZoneDatabase::SaveCharacterSpell(uint32 character_id, uint32 spell_id, uint32 slot_id){
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std::string query = StringFormat("REPLACE INTO `character_spells` (id, slot_id, spell_id) VALUES (%u, %u, %u)", character_id, slot_id, spell_id); QueryDatabase(query); return true;
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std::string query = StringFormat("REPLACE INTO `character_spells` (id, slot_id, spell_id) VALUES (%u, %u, %u)", character_id, slot_id, spell_id);
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QueryDatabase(query);
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return true;
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}
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}
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bool ZoneDatabase::DeleteCharacterSpell(uint32 character_id, uint32 spell_id, uint32 slot_id){
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bool ZoneDatabase::DeleteCharacterSpell(uint32 character_id, uint32 spell_id, uint32 slot_id){
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std::string query = StringFormat("DELETE FROM `character_spells` WHERE `slot_id` = %u AND `id` = %u", slot_id, character_id); QueryDatabase(query); return true;
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std::string query = StringFormat("DELETE FROM `character_spells` WHERE `slot_id` = %u AND `id` = %u", slot_id, character_id);
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QueryDatabase(query);
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return true;
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}
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}
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bool ZoneDatabase::DeleteCharacterDisc(uint32 character_id, uint32 slot_id){
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bool ZoneDatabase::DeleteCharacterDisc(uint32 character_id, uint32 slot_id){
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std::string query = StringFormat("DELETE FROM `character_disciplines` WHERE `slot_id` = %u AND `id` = %u", slot_id, character_id); QueryDatabase(query); return true;
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std::string query = StringFormat("DELETE FROM `character_disciplines` WHERE `slot_id` = %u AND `id` = %u", slot_id, character_id);
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QueryDatabase(query);
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return true;
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}
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}
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bool ZoneDatabase::DeleteCharacterBandolier(uint32 character_id, uint32 band_id){
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bool ZoneDatabase::DeleteCharacterBandolier(uint32 character_id, uint32 band_id){
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std::string query = StringFormat("DELETE FROM `character_bandolier` WHERE `bandolier_id` = %u AND `id` = %u", band_id, character_id); QueryDatabase(query); return true;
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std::string query = StringFormat("DELETE FROM `character_bandolier` WHERE `bandolier_id` = %u AND `id` = %u", band_id, character_id);
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QueryDatabase(query);
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return true;
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}
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}
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bool ZoneDatabase::DeleteCharacterLeadershipAAs(uint32 character_id){
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bool ZoneDatabase::DeleteCharacterLeadershipAAs(uint32 character_id){
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std::string query = StringFormat("DELETE FROM `character_leadership_abilities` WHERE `id` = %u", character_id); QueryDatabase(query); return true;
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std::string query = StringFormat("DELETE FROM `character_leadership_abilities` WHERE `id` = %u", character_id);
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QueryDatabase(query);
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return true;
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}
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}
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bool ZoneDatabase::DeleteCharacterAAs(uint32 character_id){
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bool ZoneDatabase::DeleteCharacterAAs(uint32 character_id){
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std::string query = StringFormat("DELETE FROM `character_alternate_abilities` WHERE `id` = %u", character_id); QueryDatabase(query); return true;
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std::string query = StringFormat("DELETE FROM `character_alternate_abilities` WHERE `id` = %u", character_id);
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QueryDatabase(query);
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return true;
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}
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bool ZoneDatabase::DeleteCharacterDye(uint32 character_id){
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std::string query = StringFormat("DELETE FROM `character_material` WHERE `id` = %u", character_id);
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QueryDatabase(query);
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return true;
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}
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}
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bool ZoneDatabase::DeleteCharacterMemorizedSpell(uint32 character_id, uint32 spell_id, uint32 slot_id){
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bool ZoneDatabase::DeleteCharacterMemorizedSpell(uint32 character_id, uint32 spell_id, uint32 slot_id){
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std::string query = StringFormat("DELETE FROM `character_memmed_spells` WHERE `slot_id` = %u AND `id` = %u", slot_id, character_id); QueryDatabase(query); return true;
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std::string query = StringFormat("DELETE FROM `character_memmed_spells` WHERE `slot_id` = %u AND `id` = %u", slot_id, character_id);
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QueryDatabase(query);
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return true;
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}
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}
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bool ZoneDatabase::NoRentExpired(const char* name){
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bool ZoneDatabase::NoRentExpired(const char* name){
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@ -288,6 +288,7 @@ public:
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bool DeleteCharacterBandolier(uint32 character_id, uint32 band_id);
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bool DeleteCharacterBandolier(uint32 character_id, uint32 band_id);
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bool DeleteCharacterLeadershipAAs(uint32 character_id);
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bool DeleteCharacterLeadershipAAs(uint32 character_id);
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bool DeleteCharacterAAs(uint32 character_id);
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bool DeleteCharacterAAs(uint32 character_id);
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bool DeleteCharacterDye(uint32 character_id);
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/* Character Inventory */
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/* Character Inventory */
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bool NoRentExpired(const char* name);
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bool NoRentExpired(const char* name);
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