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Fix for the undye command to properly purge character armor dye
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@@ -288,6 +288,7 @@ public:
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bool DeleteCharacterBandolier(uint32 character_id, uint32 band_id);
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bool DeleteCharacterLeadershipAAs(uint32 character_id);
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bool DeleteCharacterAAs(uint32 character_id);
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bool DeleteCharacterDye(uint32 character_id);
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/* Character Inventory */
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bool NoRentExpired(const char* name);
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