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Fix for the undye command to properly purge character armor dye
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+1
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@@ -7681,7 +7681,7 @@ void Client::Undye() {
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SendWearChange(cur_slot);
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}
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Save(0);
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database.DeleteCharacterDye(this->CharacterID());
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}
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void command_undye(Client *c, const Seperator *sep)
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