Implemented a few new stackable spell damage focus effects from live.

Implemented SE_ImprovedDamage2				461 // Increase spell damage by percent (SE_Fc_Damage_%2)
Implemented SE_FcDamageAmt2     		462 // Increase spell damage by flat amount (SE_Fc_Damage_Amt2)
This commit is contained in:
KayenEQ
2015-09-25 05:18:30 -04:00
parent a11816fddf
commit 370b5d7810
6 changed files with 58 additions and 9 deletions
-1
View File
@@ -1156,7 +1156,6 @@ void Mob::AI_Process() {
if (spellbonuses.PC_Pet_Rampage[0] || itembonuses.PC_Pet_Rampage[0] || aabonuses.PC_Pet_Rampage[0]){
int chance = spellbonuses.PC_Pet_Rampage[0] + itembonuses.PC_Pet_Rampage[0] + aabonuses.PC_Pet_Rampage[0];
int dmg_mod = spellbonuses.PC_Pet_Rampage[1] + itembonuses.PC_Pet_Rampage[1] + aabonuses.PC_Pet_Rampage[1];
Shout("CHance %i", chance);
if(zone->random.Roll(chance)) {
ExtraAttackOptions opts;
opts.damage_percent = dmg_mod / 100.0f;