mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-16 22:58:34 +00:00
Implemented a few new stackable spell damage focus effects from live.
Implemented SE_ImprovedDamage2 461 // Increase spell damage by percent (SE_Fc_Damage_%2) Implemented SE_FcDamageAmt2 462 // Increase spell damage by flat amount (SE_Fc_Damage_Amt2)
This commit is contained in:
@@ -1156,7 +1156,6 @@ void Mob::AI_Process() {
|
||||
if (spellbonuses.PC_Pet_Rampage[0] || itembonuses.PC_Pet_Rampage[0] || aabonuses.PC_Pet_Rampage[0]){
|
||||
int chance = spellbonuses.PC_Pet_Rampage[0] + itembonuses.PC_Pet_Rampage[0] + aabonuses.PC_Pet_Rampage[0];
|
||||
int dmg_mod = spellbonuses.PC_Pet_Rampage[1] + itembonuses.PC_Pet_Rampage[1] + aabonuses.PC_Pet_Rampage[1];
|
||||
Shout("CHance %i", chance);
|
||||
if(zone->random.Roll(chance)) {
|
||||
ExtraAttackOptions opts;
|
||||
opts.damage_percent = dmg_mod / 100.0f;
|
||||
|
||||
Reference in New Issue
Block a user