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Implemented a few new stackable spell damage focus effects from live.
Implemented SE_ImprovedDamage2 461 // Increase spell damage by percent (SE_Fc_Damage_%2) Implemented SE_FcDamageAmt2 462 // Increase spell damage by flat amount (SE_Fc_Damage_Amt2)
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@@ -62,6 +62,7 @@ typedef enum { //focus types
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focusManaCost,
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focusImprovedHeal,
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focusImprovedDamage,
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focusImprovedDamage2,
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focusImprovedDOT, //i dont know about this...
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focusFcDamagePctCrit,
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focusImprovedUndeadDamage,
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@@ -73,6 +74,7 @@ typedef enum { //focus types
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focusTwincast,
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focusSympatheticProc,
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focusFcDamageAmt,
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focusFcDamageAmt2,
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focusFcDamageAmtCrit,
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focusSpellDurByTic,
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focusSwarmPetDuration,
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