Implemented a few new stackable spell damage focus effects from live.

Implemented SE_ImprovedDamage2				461 // Increase spell damage by percent (SE_Fc_Damage_%2)
Implemented SE_FcDamageAmt2     		462 // Increase spell damage by flat amount (SE_Fc_Damage_Amt2)
This commit is contained in:
KayenEQ
2015-09-25 05:18:30 -04:00
parent a11816fddf
commit 370b5d7810
6 changed files with 58 additions and 9 deletions
+4
View File
@@ -3437,6 +3437,8 @@ uint8 Mob::IsFocusEffect(uint16 spell_id,int effect_index, bool AA,uint32 aa_eff
{
case SE_ImprovedDamage:
return focusImprovedDamage;
case SE_ImprovedDamage2:
return focusImprovedDamage2;
case SE_ImprovedHeal:
return focusImprovedHeal;
case SE_ReduceManaCost:
@@ -3475,6 +3477,8 @@ uint8 Mob::IsFocusEffect(uint16 spell_id,int effect_index, bool AA,uint32 aa_eff
return focusSympatheticProc;
case SE_FcDamageAmt:
return focusFcDamageAmt;
case SE_FcDamageAmt2:
return focusFcDamageAmt2;
case SE_FcDamageAmtCrit:
return focusFcDamageAmtCrit;
case SE_FcDamagePctCrit: