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Implemented a few new stackable spell damage focus effects from live.
Implemented SE_ImprovedDamage2 461 // Increase spell damage by percent (SE_Fc_Damage_%2) Implemented SE_FcDamageAmt2 462 // Increase spell damage by flat amount (SE_Fc_Damage_Amt2)
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@@ -614,11 +614,11 @@ typedef enum {
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#define SE_FactionModPct 458 // implemented Modifies faction gains and losses by percent.
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#define SE_DamageModifier2 459 // implemented - Modifies melee damage by skill type
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//#define SE_Ff_Override_NotFocusable 460 //
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//#define SE_Fc_Damage_%2 461 //
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//#define SE_Fc_Damage_Amt2 462 //
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#define SE_ImprovedDamage2 461 // implemented - Increase spell damage by percent (SE_Fc_Damage_%2)
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#define SE_FcDamageAmt2 462 // implemented - Increase spell damage by flat amount (SE_Fc_Damage_Amt2)
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//#define SE_Shield_Target 463 //
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#define SE_PC_Pet_Rampage 464 // Base1 % chance to do rampage for base2 % of damage each melee round
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#define SE_PC_Pet_AE_Rampage 465 // Base1 % chance to do aerampage for base2 % of damage each melee round
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#define SE_PC_Pet_Rampage 464 // implemented - Base1 % chance to do rampage for base2 % of damage each melee round
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//#define SE_PC_Pet_AE_Rampage 465 // Would assume as above but need to confirm.
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//#define SE_PC_Pet_Flurry_Chance 466 //
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//#define SE_DS_Mitigation_Amount 467 //
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//#define SE_DS_Mitigation_Percentage 468 //
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