Implemented a few new stackable spell damage focus effects from live.

Implemented SE_ImprovedDamage2				461 // Increase spell damage by percent (SE_Fc_Damage_%2)
Implemented SE_FcDamageAmt2     		462 // Increase spell damage by flat amount (SE_Fc_Damage_Amt2)
This commit is contained in:
KayenEQ
2015-09-25 05:18:30 -04:00
parent a11816fddf
commit 370b5d7810
6 changed files with 58 additions and 9 deletions
+4 -4
View File
@@ -614,11 +614,11 @@ typedef enum {
#define SE_FactionModPct 458 // implemented Modifies faction gains and losses by percent.
#define SE_DamageModifier2 459 // implemented - Modifies melee damage by skill type
//#define SE_Ff_Override_NotFocusable 460 //
//#define SE_Fc_Damage_%2 461 //
//#define SE_Fc_Damage_Amt2 462 //
#define SE_ImprovedDamage2 461 // implemented - Increase spell damage by percent (SE_Fc_Damage_%2)
#define SE_FcDamageAmt2 462 // implemented - Increase spell damage by flat amount (SE_Fc_Damage_Amt2)
//#define SE_Shield_Target 463 //
#define SE_PC_Pet_Rampage 464 // Base1 % chance to do rampage for base2 % of damage each melee round
#define SE_PC_Pet_AE_Rampage 465 // Base1 % chance to do aerampage for base2 % of damage each melee round
#define SE_PC_Pet_Rampage 464 // implemented - Base1 % chance to do rampage for base2 % of damage each melee round
//#define SE_PC_Pet_AE_Rampage 465 // Would assume as above but need to confirm.
//#define SE_PC_Pet_Flurry_Chance 466 //
//#define SE_DS_Mitigation_Amount 467 //
//#define SE_DS_Mitigation_Percentage 468 //