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[Bots] Change how bots handle blind (#5104)
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@@ -1362,6 +1362,10 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
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}
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}
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}
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else if (IsBot()) {
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currently_fleeing = true;
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CastToBot()->BotProcessBlind();
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}
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else if (!IsClient()) {
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CalculateNewFearpoint();
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}
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