[Bots] Change how bots handle blind (#5104)

This commit is contained in:
nytmyr
2026-06-17 23:22:33 -05:00
committed by GitHub
parent 8fd083b95c
commit 36d6613a47
4 changed files with 28 additions and 1 deletions
+21
View File
@@ -3432,6 +3432,10 @@ bool Bot::CheckIfIncapacitated() {
}
if (currently_fleeing) {
if (!FindType(SpellEffect::Fear)) { // Blinded
return BotProcessBlind();
}
if (RuleB(Combat, EnableFearPathing) && AI_movement_timer->Check()) {
// Check if we have reached the last fear point
if (DistanceNoZ(glm::vec3(GetX(), GetY(), GetZ()), m_FearWalkTarget) <= 5.0f) {
@@ -3453,6 +3457,23 @@ bool Bot::CheckIfIncapacitated() {
return false;
}
bool Bot::BotProcessBlind() {
if (m_combat_jitter_timer.Check() && zone->random.Int(1, 100) <= RuleI(Bots, BlindMoveChance)) {
Mob* tar = GetTarget() ? GetTarget() : GetBotOwner();
if (tar) {
glm::vec3 Goal = tar->GetPosition();
RunTo(Goal.x, Goal.y, Goal.z);
SetCombatJitter();
}
return true;
}
return false;
}
void Bot::SetBerserkState() {// Berserk updates should occur if primary AI criteria are met
if (GetClass() == Class::Warrior || GetClass() == Class::Berserker) {
if (!berserk && GetHPRatio() < RuleI(Combat, BerserkerFrenzyStart)) {