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More 'dictionary' updates..added 'constants' files to client translators..started replacement of hard-coded inventory values.
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@@ -2200,7 +2200,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
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snprintf(effect_desc, _EDLEN, "Rampage");
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#endif
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if(caster)
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entity_list.AEAttack(caster, 30, 13, 0, true); // on live wars dont get a duration ramp, its a one shot deal
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entity_list.AEAttack(caster, 30, MainPrimary, 0, true); // on live wars dont get a duration ramp, its a one shot deal
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break;
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}
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@@ -5264,7 +5264,7 @@ int16 Client::GetFocusEffect(focusType type, uint16 spell_id) {
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}
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//Tribute Focus
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for(int x = TRIBUTE_SLOT_START; x < (TRIBUTE_SLOT_START + MAX_PLAYER_TRIBUTES); ++x)
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for(int x = EmuConstants::TRIBUTE_BEGIN; x <= EmuConstants::TRIBUTE_END; ++x)
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{
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TempItem = nullptr;
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ItemInst* ins = GetInv().GetItem(x);
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