mirror of
https://github.com/EQEmu/Server.git
synced 2026-09-03 13:36:36 +00:00
More 'dictionary' updates..added 'constants' files to client translators..started replacement of hard-coded inventory values.
This commit is contained in:
+1
-1
@@ -104,7 +104,7 @@ public:
|
||||
//abstract virtual function implementations requird by base abstract class
|
||||
virtual bool Death(Mob* killerMob, int32 damage, uint16 spell_id, SkillUseTypes attack_skill);
|
||||
virtual void Damage(Mob* from, int32 damage, uint16 spell_id, SkillUseTypes attack_skill, bool avoidable = true, int8 buffslot = -1, bool iBuffTic = false);
|
||||
virtual bool Attack(Mob* other, int Hand = 13, bool FromRiposte = false, bool IsStrikethrough = false,
|
||||
virtual bool Attack(Mob* other, int Hand = MainPrimary, bool FromRiposte = false, bool IsStrikethrough = false,
|
||||
bool IsFromSpell = false, ExtraAttackOptions *opts = nullptr);
|
||||
virtual bool HasRaid() { return false; }
|
||||
virtual bool HasGroup() { return false; }
|
||||
|
||||
Reference in New Issue
Block a user