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More 'dictionary' updates..added 'constants' files to client translators..started replacement of hard-coded inventory values.
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@@ -305,7 +305,7 @@ public:
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void QueueToGroupsForNPCHealthAA(Mob* sender, const EQApplicationPacket* app);
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void QueueManaged(Mob* sender, const EQApplicationPacket* app, bool ignore_sender=false, bool ackreq = true);
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void AEAttack(Mob *attacker, float dist, int Hand = 13, int count = 0, bool IsFromSpell = false);
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void AEAttack(Mob *attacker, float dist, int Hand = MainPrimary, int count = 0, bool IsFromSpell = false);
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void AETaunt(Client *caster, float range = 0);
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void AESpell(Mob *caster, Mob *center, uint16 spell_id, bool affect_caster = true, int16 resist_adjust = 0);
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void MassGroupBuff(Mob *caster, Mob *center, uint16 spell_id, bool affect_caster = true);
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