More 'dictionary' updates..added 'constants' files to client translators..started replacement of hard-coded inventory values.

This commit is contained in:
Uleat
2014-07-27 20:35:43 -04:00
parent d0756ff2af
commit 36a2d52f1c
51 changed files with 2564 additions and 514 deletions
+28 -26
View File
@@ -4141,14 +4141,14 @@ void Client::UpdateLFP() {
uint16 Client::GetPrimarySkillValue()
{
SkillUseTypes skill = HIGHEST_SKILL; //because nullptr == 0, which is 1H Slashing, & we want it to return 0 from GetSkill
bool equiped = m_inv.GetItem(13);
bool equiped = m_inv.GetItem(MainPrimary);
if (!equiped)
skill = SkillHandtoHand;
else {
uint8 type = m_inv.GetItem(13)->GetItem()->ItemType; //is this the best way to do this?
uint8 type = m_inv.GetItem(MainPrimary)->GetItem()->ItemType; //is this the best way to do this?
switch (type)
{
@@ -5702,7 +5702,7 @@ void Client::AddCrystals(uint32 Radiant, uint32 Ebon)
SendCrystalCounts();
}
// Processes a client request to inspect a SoF client's equipment.
// Processes a client request to inspect a SoF+ client's equipment.
void Client::ProcessInspectRequest(Client* requestee, Client* requester) {
if(requestee && requester) {
EQApplicationPacket* outapp = new EQApplicationPacket(OP_InspectAnswer, sizeof(InspectResponse_Struct));
@@ -5727,28 +5727,30 @@ void Client::ProcessInspectRequest(Client* requestee, Client* requester) {
}
}
inst = requestee->GetInv().GetItem(9999);
inst = requestee->GetInv().GetItem(MainPowerSource);
if(inst) {
item = inst->GetItem();
if(item) {
strcpy(insr->itemnames[21], item->Name);
insr->itemicons[21] = item->Icon;
// we shouldn't do this..but, that's the way it's coded atm...
// (this type of action should be handled exclusively in the client translator)
strcpy(insr->itemnames[SoF::slots::MainPowerSource], item->Name);
insr->itemicons[SoF::slots::MainPowerSource] = item->Icon;
}
else
insr->itemicons[21] = 0xFFFFFFFF;
insr->itemicons[SoF::slots::MainPowerSource] = 0xFFFFFFFF;
}
inst = requestee->GetInv().GetItem(21);
inst = requestee->GetInv().GetItem(MainAmmo);
if(inst) {
item = inst->GetItem();
if(item) {
strcpy(insr->itemnames[22], item->Name);
insr->itemicons[22] = item->Icon;
strcpy(insr->itemnames[SoF::slots::MainAmmo], item->Name);
insr->itemicons[SoF::slots::MainAmmo] = item->Icon;
}
else
insr->itemicons[22] = 0xFFFFFFFF;
insr->itemicons[SoF::slots::MainAmmo] = 0xFFFFFFFF;
}
strcpy(insr->text, requestee->GetInspectMessage().text);
@@ -6277,8 +6279,8 @@ void Client::Doppelganger(uint16 spell_id, Mob *target, const char *name_overrid
made_npc->PR = GetPR();
made_npc->Corrup = GetCorrup();
// looks
made_npc->texture = GetEquipmentMaterial(1);
made_npc->helmtexture = GetEquipmentMaterial(0);
made_npc->texture = GetEquipmentMaterial(MaterialChest);
made_npc->helmtexture = GetEquipmentMaterial(MaterialHead);
made_npc->haircolor = GetHairColor();
made_npc->beardcolor = GetBeardColor();
made_npc->eyecolor1 = GetEyeColor1();
@@ -6289,9 +6291,9 @@ void Client::Doppelganger(uint16 spell_id, Mob *target, const char *name_overrid
made_npc->drakkin_heritage = GetDrakkinHeritage();
made_npc->drakkin_tattoo = GetDrakkinTattoo();
made_npc->drakkin_details = GetDrakkinDetails();
made_npc->d_meele_texture1 = GetEquipmentMaterial(7);
made_npc->d_meele_texture2 = GetEquipmentMaterial(8);
for (int i = 0; i < _MaterialCount; i++) {
made_npc->d_meele_texture1 = GetEquipmentMaterial(MaterialPrimary);
made_npc->d_meele_texture2 = GetEquipmentMaterial(MaterialSecondary);
for (int i = EmuConstants::MATERIAL_BEGIN; i <= EmuConstants::MATERIAL_END; i++) {
made_npc->armor_tint[i] = GetEquipmentColor(i);
}
made_npc->loottable_id = 0;
@@ -7829,17 +7831,17 @@ void Client::TickItemCheck()
if(zone->tick_items.empty()) { return; }
//Scan equip slots for items
for(i = 0; i <= 21; i++)
for(i = EmuConstants::EQUIPMENT_BEGIN; i <= EmuConstants::EQUIPMENT_END; i++)
{
TryItemTick(i);
}
//Scan main inventory + cursor
for(i = 22; i < 31; i++)
for(i = EmuConstants::GENERAL_BEGIN; i <= EmuConstants::CURSOR; i++)
{
TryItemTick(i);
}
//Scan bags
for(i = 251; i < 340; i++)
for(i = EmuConstants::GENERAL_BAGS_BEGIN; i <= EmuConstants::CURSOR_BAG_END; i++)
{
TryItemTick(i);
}
@@ -7863,9 +7865,9 @@ void Client::TryItemTick(int slot)
}
//Only look at augs in main inventory
if(slot > 21) { return; }
if(slot > EmuConstants::EQUIPMENT_END) { return; }
for (int x = 0; x < EmuConstants::ITEM_COMMON_SIZE; ++x)
for (int x = AUG_BEGIN; x < EmuConstants::ITEM_COMMON_SIZE; ++x)
{
ItemInst * a_inst = inst->GetAugment(x);
if(!a_inst) { continue; }
@@ -7886,17 +7888,17 @@ void Client::TryItemTick(int slot)
void Client::ItemTimerCheck()
{
int i;
for(i = 0; i <= 21; i++)
for(i = EmuConstants::EQUIPMENT_BEGIN; i <= EmuConstants::EQUIPMENT_END; i++)
{
TryItemTimer(i);
}
for(i = 22; i < 31; i++)
for(i = EmuConstants::GENERAL_BAGS_BEGIN; i <= EmuConstants::CURSOR; i++)
{
TryItemTimer(i);
}
for(i = 251; i < 340; i++)
for(i = EmuConstants::GENERAL_BAGS_BEGIN; i <= EmuConstants::CURSOR_BAG_END; i++)
{
TryItemTimer(i);
}
@@ -7918,11 +7920,11 @@ void Client::TryItemTimer(int slot)
++it_iter;
}
if(slot > 21) {
if(slot > EmuConstants::EQUIPMENT_END) {
return;
}
for (int x = 0; x < EmuConstants::ITEM_COMMON_SIZE; ++x)
for (int x = AUG_BEGIN; x < EmuConstants::ITEM_COMMON_SIZE; ++x)
{
ItemInst * a_inst = inst->GetAugment(x);
if(!a_inst) {