Fix for fear failing, removed #fear command because it was blank anyway, added a cmake command to change the default map/water/path directory

This commit is contained in:
KimLS
2014-05-31 16:32:15 -07:00
parent 8a5405060f
commit 3690f93302
6 changed files with 14 additions and 190 deletions
+1 -1
View File
@@ -23,7 +23,7 @@ public:
WaterMap() { }
~WaterMap() { }
static WaterMap* LoadWaterMapfile(std::string zone_name, std::string directory = "");
static WaterMap* LoadWaterMapfile(std::string zone_name);
virtual WaterRegionType ReturnRegionType(float y, float x, float z) const { return RegionTypeNormal; }
virtual bool InWater(float y, float x, float z) const { return false; }
virtual bool InVWater(float y, float x, float z) const { return false; }