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Fix for fear failing, removed #fear command because it was blank anyway, added a cmake command to change the default map/water/path directory
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@@ -23,7 +23,7 @@ public:
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WaterMap() { }
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~WaterMap() { }
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static WaterMap* LoadWaterMapfile(std::string zone_name, std::string directory = "");
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static WaterMap* LoadWaterMapfile(std::string zone_name);
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virtual WaterRegionType ReturnRegionType(float y, float x, float z) const { return RegionTypeNormal; }
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virtual bool InWater(float y, float x, float z) const { return false; }
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virtual bool InVWater(float y, float x, float z) const { return false; }
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