[Player Event Logs] Don't Clear Event Data on ETL Events

This commit is contained in:
Chris Miles
2025-06-11 02:17:25 -05:00
parent a0ff9d67a1
commit 368cc59c07
+6 -5
View File
@@ -195,10 +195,12 @@ void PlayerEventLogs::ProcessBatchQueue()
}; };
// Helper to assign ETL table ID // Helper to assign ETL table ID
auto AssignEtlId = [&](
PlayerEventLogsRepository::PlayerEventLogs &r, auto AssignEtlId = [&](
PlayerEvent::EventType type PlayerEventLogsRepository::PlayerEventLogs& r,
) { PlayerEvent::EventType type
)
{
if (m_etl_settings.contains(type)) { if (m_etl_settings.contains(type)) {
r.etl_table_id = m_etl_settings.at(type).next_id++; r.etl_table_id = m_etl_settings.at(type).next_id++;
} }
@@ -406,7 +408,6 @@ void PlayerEventLogs::ProcessBatchQueue()
auto it = event_processors.find(static_cast<PlayerEvent::EventType>(r.event_type_id)); auto it = event_processors.find(static_cast<PlayerEvent::EventType>(r.event_type_id));
if (it != event_processors.end()) { if (it != event_processors.end()) {
it->second(r); // Call the appropriate lambda it->second(r); // Call the appropriate lambda
r.event_data = "{}"; // Clear event data
} }
else { else {
LogPlayerEventsDetail("Non-Implemented ETL routing [{}]", r.event_type_id); LogPlayerEventsDetail("Non-Implemented ETL routing [{}]", r.event_type_id);