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[Commands] Cleanup #doanim Command. (#2540)
* [Commands] Cleanup #doanim Command. - Cleanup messages and logic. - Allow you to use animation names or IDs, could possibly extend this to quest API in the future. * Update dialogue_window.h
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@@ -299,7 +299,7 @@ public:
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virtual void WearChange(uint8 material_slot, uint16 texture, uint32 color, uint32 hero_forge_model = 0);
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void ChangeSize(float in_size, bool bNoRestriction = false);
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void DoAnim(const int animnum, int type=0, bool ackreq = true, eqFilterType filter = FilterNone);
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void DoAnim(const int animation_id, int animation_speed = 0, bool ackreq = true, eqFilterType filter = FilterNone);
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void ProjectileAnimation(Mob* to, int item_id, bool IsArrow = false, float speed = 0, float angle = 0, float tilt = 0, float arc = 0, const char *IDFile = nullptr, EQ::skills::SkillType skillInUse = EQ::skills::SkillArchery);
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void SendAppearanceEffect(uint32 parm1, uint32 parm2, uint32 parm3, uint32 parm4, uint32 parm5, Client *specific_target=nullptr, uint32 value1slot = 1, uint32 value1ground = 1, uint32 value2slot = 1, uint32 value2ground = 1,
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uint32 value3slot = 1, uint32 value3ground = 1, uint32 value4slot = 1, uint32 value4ground = 1, uint32 value5slot = 1, uint32 value5ground = 1);
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