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Implemented SE_FactionModPct - Modifies faction gains and losses by percent.
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@@ -1315,6 +1315,16 @@ void Client::ApplyAABonuses(uint32 aaid, uint32 slots, StatBonuses* newbon)
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newbon->PetMeleeMitigation += base1;
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break;
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case SE_FactionModPct:
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{
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if((base1 < 0) && (newbon->FactionModPct > base1))
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newbon->FactionModPct = base1;
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else if(newbon->FactionModPct < base1)
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newbon->FactionModPct = base1;
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break;
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}
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}
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}
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}
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@@ -2860,6 +2870,16 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
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newbon->Sanctuary = true;
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break;
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case SE_FactionModPct:
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{
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if((effect_value < 0) && (newbon->FactionModPct > effect_value))
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newbon->FactionModPct = effect_value;
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else if(newbon->FactionModPct < effect_value)
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newbon->FactionModPct = effect_value;
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break;
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}
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//Special custom cases for loading effects on to NPC from 'npc_spels_effects' table
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if (IsAISpellEffect) {
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@@ -4338,6 +4358,12 @@ void Mob::NegateSpellsBonuses(uint16 spell_id)
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spellbonuses.Sanctuary = effect_value;
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break;
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case SE_FactionModPct:
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spellbonuses.FactionModPct = effect_value;
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itembonuses.FactionModPct = effect_value;
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aabonuses.FactionModPct = effect_value;
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break;
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}
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}
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}
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