Add the Fast trig functions that work with EQ headings

This should match pretty close to the clients LUTs

Also fixed a bug with push
This commit is contained in:
Michael Cook (mackal)
2018-03-04 02:19:12 -05:00
parent 690d8f9155
commit 35c4867334
4 changed files with 57 additions and 3 deletions
+32
View File
@@ -0,0 +1,32 @@
#include <cmath>
#include "fastmath.h"
FastMath g_Math;
// This should match EQ's sin/cos LUTs
// Some values didn't match on linux, but they were the "same" float :P
FastMath::FastMath()
{
int ci = 0;
int si = 128;
float res;
do {
res = std::cos(static_cast<float>(ci) * M_PI * 2 / 512);
lut_cos[ci] = res;
if (si == 512)
si = 0;
lut_sin[si] = res;
++ci;
++si;
} while (ci < 512);
lut_sin[0] = 0.0f;
lut_sin[128] = 1.0f;
lut_sin[256] = 0.0f;
lut_sin[384] = -1.0f;
lut_cos[0] = 1.0f;
lut_cos[128] = 0.0f;
lut_cos[384] = 0.0f;
}