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Add getskillname(skill_id) to Perl/Lua.
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@@ -915,6 +915,18 @@ std::string QuestManager::getspellname(uint32 spell_id) {
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return spell_name;
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}
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std::string QuestManager::getskillname(int skill_id) {
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if (skill_id >= 0 && skill_id < EQEmu::skills::SkillCount) {
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std::map<EQEmu::skills::SkillType, std::string> Skills = EQEmu::skills::GetSkillTypeMap();
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for (auto skills_iter : Skills) {
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if (skill_id == skills_iter.first) {
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return skills_iter.second;
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}
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}
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}
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return std::string();
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}
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void QuestManager::safemove() {
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QuestManagerCurrentQuestVars();
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if (initiator && initiator->IsClient())
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