Add getskillname(skill_id) to Perl/Lua.

This commit is contained in:
Alex
2020-04-06 01:36:46 -04:00
parent 4c348baabd
commit 358bd60716
4 changed files with 35 additions and 0 deletions
+5
View File
@@ -397,6 +397,10 @@ std::string lua_get_spell_name(uint32 spell_id) {
return quest_manager.getspellname(spell_id);
}
std::string lua_get_skill_name(int skill_id) {
return quest_manager.getskillname(skill_id);
}
void lua_safe_move() {
quest_manager.safemove();
}
@@ -1673,6 +1677,7 @@ luabind::scope lua_register_general() {
luabind::def("repop_zone", &lua_repop_zone),
luabind::def("is_disc_tome", &lua_is_disc_tome),
luabind::def("get_spell_name", (std::string(*)(uint32))&lua_get_spell_name),
luabind::def("get_skill_name", (std::string(*)(int))&lua_get_skill_name),
luabind::def("safe_move", &lua_safe_move),
luabind::def("rain", &lua_rain),
luabind::def("snow", &lua_snow),