Merge from master

This commit is contained in:
akkadius
2014-09-17 20:16:37 -05:00
31 changed files with 2373 additions and 2861 deletions
+13 -156
View File
@@ -174,8 +174,9 @@ Mob::Mob(const char* in_name,
drakkin_heritage = in_drakkin_heritage;
drakkin_tattoo = in_drakkin_tattoo;
drakkin_details = in_drakkin_details;
attack_speed= 0;
slow_mitigation= 0;
attack_speed = 0;
attack_delay = 0;
slow_mitigation = 0;
findable = false;
trackable = true;
has_shieldequiped = false;
@@ -1940,159 +1941,6 @@ void Mob::Kill() {
Death(this, 0, SPELL_UNKNOWN, SkillHandtoHand);
}
void Mob::SetAttackTimer() {
float PermaHaste;
if(GetHaste() > 0)
PermaHaste = 1 / (1 + (float)GetHaste()/100);
else if(GetHaste() < 0)
PermaHaste = 1 * (1 - (float)GetHaste()/100);
else
PermaHaste = 1.0f;
//default value for attack timer in case they have
//an invalid weapon equipped:
attack_timer.SetAtTrigger(4000, true);
Timer* TimerToUse = nullptr;
const Item_Struct* PrimaryWeapon = nullptr;
for (int i=MainRange; i<=MainSecondary; i++) {
//pick a timer
if (i == MainPrimary)
TimerToUse = &attack_timer;
else if (i == MainRange)
TimerToUse = &ranged_timer;
else if(i == MainSecondary)
TimerToUse = &attack_dw_timer;
else //invalid slot (hands will always hit this)
continue;
const Item_Struct* ItemToUse = nullptr;
//find our item
if (IsClient()) {
ItemInst* ci = CastToClient()->GetInv().GetItem(i);
if (ci)
ItemToUse = ci->GetItem();
} else if(IsNPC())
{
//The code before here was fundementally flawed because equipment[]
//isn't the same as PC inventory and also:
//NPCs don't use weapon speed to dictate how fast they hit anyway.
ItemToUse = nullptr;
}
//special offhand stuff
if(i == MainSecondary) {
//if we have a 2H weapon in our main hand, no dual
if(PrimaryWeapon != nullptr) {
if( PrimaryWeapon->ItemClass == ItemClassCommon
&& (PrimaryWeapon->ItemType == ItemType2HSlash
|| PrimaryWeapon->ItemType == ItemType2HBlunt
|| PrimaryWeapon->ItemType == ItemType2HPiercing)) {
attack_dw_timer.Disable();
continue;
}
}
//clients must have the skill to use it...
if(IsClient()) {
//if we cant dual wield, skip it
if (!CanThisClassDualWield()) {
attack_dw_timer.Disable();
continue;
}
} else {
//NPCs get it for free at 13
if(GetLevel() < 13) {
attack_dw_timer.Disable();
continue;
}
}
}
//see if we have a valid weapon
if(ItemToUse != nullptr) {
//check type and damage/delay
if(ItemToUse->ItemClass != ItemClassCommon
|| ItemToUse->Damage == 0
|| ItemToUse->Delay == 0) {
//no weapon
ItemToUse = nullptr;
}
// Check to see if skill is valid
else if((ItemToUse->ItemType > ItemTypeLargeThrowing) && (ItemToUse->ItemType != ItemTypeMartial) && (ItemToUse->ItemType != ItemType2HPiercing)) {
//no weapon
ItemToUse = nullptr;
}
}
int16 DelayMod = itembonuses.HundredHands + spellbonuses.HundredHands;
if (DelayMod < -99)
DelayMod = -99;
//if we have no weapon..
if (ItemToUse == nullptr) {
//above checks ensure ranged weapons do not fall into here
// Work out if we're a monk
if ((GetClass() == MONK) || (GetClass() == BEASTLORD)) {
//we are a monk, use special delay
int speed = (int)( (GetMonkHandToHandDelay()*(100+DelayMod)/100)*(100.0f+attack_speed)*PermaHaste);
// 1200 seemed too much, with delay 10 weapons available
if(speed < RuleI(Combat, MinHastedDelay)) //lower bound
speed = RuleI(Combat, MinHastedDelay);
TimerToUse->SetAtTrigger(speed, true); // Hand to hand, delay based on level or epic
} else {
//not a monk... using fist, regular delay
int speed = (int)((36 *(100+DelayMod)/100)*(100.0f+attack_speed)*PermaHaste);
if(speed < RuleI(Combat, MinHastedDelay) && IsClient()) //lower bound
speed = RuleI(Combat, MinHastedDelay);
TimerToUse->SetAtTrigger(speed, true); // Hand to hand, non-monk 2/36
}
} else {
//we have a weapon, use its delay
// Convert weapon delay to timer resolution (milliseconds)
//delay * 100
int speed = (int)((ItemToUse->Delay*(100+DelayMod)/100)*(100.0f+attack_speed)*PermaHaste);
if(speed < RuleI(Combat, MinHastedDelay))
speed = RuleI(Combat, MinHastedDelay);
if(ItemToUse && (ItemToUse->ItemType == ItemTypeBow || ItemToUse->ItemType == ItemTypeLargeThrowing))
{
if(IsClient())
{
float max_quiver = 0;
for(int r = EmuConstants::GENERAL_BEGIN; r <= EmuConstants::GENERAL_END; r++)
{
const ItemInst *pi = CastToClient()->GetInv().GetItem(r);
if(!pi)
continue;
if(pi->IsType(ItemClassContainer) && pi->GetItem()->BagType == BagTypeQuiver)
{
float temp_wr = ( pi->GetItem()->BagWR / RuleI(Combat, QuiverWRHasteDiv) );
if(temp_wr > max_quiver)
{
max_quiver = temp_wr;
}
}
}
if(max_quiver > 0)
{
float quiver_haste = 1 / (1 + max_quiver / 100);
speed *= quiver_haste;
}
}
}
TimerToUse->SetAtTrigger(speed, true);
}
if(i == MainPrimary)
PrimaryWeapon = ItemToUse;
}
}
bool Mob::CanThisClassDualWield(void) const {
if(!IsClient()) {
return(GetSkill(SkillDualWield) > 0);
@@ -4528,6 +4376,15 @@ void Mob::SpreadVirus(uint16 spell_id, uint16 casterID)
void Mob::RemoveNimbusEffect(int effectid)
{
if (effectid == nimbus_effect1)
nimbus_effect1 = 0;
else if (effectid == nimbus_effect2)
nimbus_effect2 = 0;
else if (effectid == nimbus_effect3)
nimbus_effect3 = 0;
EQApplicationPacket* outapp = new EQApplicationPacket(OP_RemoveNimbusEffect, sizeof(RemoveNimbusEffect_Struct));
RemoveNimbusEffect_Struct* rne = (RemoveNimbusEffect_Struct*)outapp->pBuffer;
rne->spawnid = GetID();
@@ -5068,7 +4925,7 @@ void Mob::ClearSpecialAbilities() {
}
}
void Mob::ProcessSpecialAbilities(const std::string str) {
void Mob::ProcessSpecialAbilities(const std::string &str) {
ClearSpecialAbilities();
std::vector<std::string> sp = SplitString(str, '^');