Merge from master

This commit is contained in:
akkadius
2014-09-17 20:16:37 -05:00
31 changed files with 2373 additions and 2861 deletions
+1 -1
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@@ -272,7 +272,7 @@ bool Database::DeleteAccount(const char* name) {
}
bool Database::SetLocalPassword(uint32 accid, const char* password) {
std::string query = StringFormat("UPDATE `account` SET `password` = MD5('%s') where id=%i;", password, accid);
std::string query = StringFormat("UPDATE account SET password=MD5('%s') where id=%i;", EscapeString(password).c_str(), accid);
auto results = QueryDatabase(query);
+2 -3
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@@ -1582,13 +1582,12 @@ int8 ItemInst::AvailableAugmentSlot(int32 augtype) const
bool ItemInst::IsAugmentSlotAvailable(int32 augtype, uint8 slot) const {
if (m_item->ItemClass != ItemClassCommon || !m_item)
return -1;
return false;
if ((!GetItem(slot) && m_item->AugSlotVisible[slot]) && augtype == -1 || (m_item->AugSlotType[slot] && ((1 << (m_item->AugSlotType[slot] - 1)) & augtype))) {
return true;
}
return false;
return false;
}
// Retrieve item inside container
-4
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@@ -212,10 +212,6 @@ RULE_REAL ( Map, FixPathingZMaxDeltaMoving, 20 ) //at runtime while pathing: max
RULE_REAL ( Map, FixPathingZMaxDeltaWaypoint, 20 ) //at runtime at each waypoint: max change in Z to allow the BestZ code to apply.
RULE_REAL ( Map, FixPathingZMaxDeltaSendTo, 20 ) //at runtime in SendTo: max change in Z to allow the BestZ code to apply.
RULE_REAL ( Map, FixPathingZMaxDeltaLoading, 45 ) //while loading each waypoint: max change in Z to allow the BestZ code to apply.
RULE_BOOL ( Map, UseClosestZ, false) // Move mobs to the nearest Z above or below, rather than just the nearest below.
// Only set UseClosestZ true if all your .map files generated from EQGs were created
// with azone2.
//
RULE_INT ( Map, FindBestZHeightAdjust, 1) // Adds this to the current Z before seeking the best Z position
RULE_CATEGORY_END()