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Implemented SE_IllusionOther - Allows next Illusion buff (self only)
cast to be cast on target. (AA ProjectIllusion now uses this) Run required SLQ to update AA.
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@@ -349,7 +349,7 @@ typedef enum {
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#define SE_Taunt 199 // implemented - % chance to taunt the target
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#define SE_ProcChance 200 // implemented
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#define SE_RangedProc 201 // implemented
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//#define SE_IllusionOther 202 // *not implemented as bonus(Project Illusion)
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#define SE_IllusionOther 202 // implemented - Project Illusion
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#define SE_MassGroupBuff 203 // implemented
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#define SE_GroupFearImmunity 204 // *not implemented as bonus
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#define SE_Rampage 205 // implemented
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