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Finished exporting lua general functions for now, also had to fix some const char* stuff
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+3
-3
@@ -165,7 +165,7 @@ public:
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void playertexture(int newtexture);
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void playerfeature(char *feature, int setting);
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void npcfeature(char *feature, int setting);
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void popup(char *title, char *text, uint32 popupid, uint32 buttons, uint32 Duration);
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void popup(const char *title, const char *text, uint32 popupid, uint32 buttons, uint32 Duration);
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void taskselector(int taskcount, int *tasks);
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void tasksetselector(int tasksettid);
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void enabletask(int taskcount, int *tasks);
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@@ -215,14 +215,14 @@ public:
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void FlagInstanceByGroupLeader(uint32 zone, int16 version);
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void FlagInstanceByRaidLeader(uint32 zone, int16 version);
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const char* varlink(char* perltext, int item_id);
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const char* saylink(char* Phrase, bool silent, char* LinkName);
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const char* saylink(char* Phrase, bool silent, const char* LinkName);
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const char* getguildnamebyid(int guild_id);
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void SetRunning(bool val);
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bool IsRunning();
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void FlyMode(uint8 flymode);
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uint8 FactionValue();
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void wearchange(uint8 slot, uint16 texture);
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void voicetell(char *str, int macronum, int racenum, int gendernum);
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void voicetell(const char *str, int macronum, int racenum, int gendernum);
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void LearnRecipe(uint32 recipe_id);
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void SendMail(const char *to, const char *from, const char *subject, const char *message);
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uint16 CreateDoor( const char* model, float x, float y, float z, float heading, uint8 opentype, uint16 size);
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