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Finished exporting lua general functions for now, also had to fix some const char* stuff
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+3
-3
@@ -1951,7 +1951,7 @@ void QuestManager::npcfeature(char *feature, int setting)
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DrakkinHeritage, DrakkinTattoo, DrakkinDetails, Size);
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}
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void QuestManager::popup(char *title, char *text, uint32 popupid, uint32 buttons, uint32 Duration)
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void QuestManager::popup(const char *title, const char *text, uint32 popupid, uint32 buttons, uint32 Duration)
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{
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QuestManagerCurrentQuestVars();
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if(initiator)
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@@ -2569,7 +2569,7 @@ void QuestManager::FlagInstanceByRaidLeader(uint32 zone, int16 version)
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}
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}
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const char* QuestManager::saylink(char* Phrase, bool silent, char* LinkName) {
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const char* QuestManager::saylink(char* Phrase, bool silent, const char* LinkName) {
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QuestManagerCurrentQuestVars();
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const char *ERR_MYSQLERROR = "Error in saylink phrase queries";
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@@ -2764,7 +2764,7 @@ void QuestManager::wearchange(uint8 slot, uint16 texture)
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}
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}
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void QuestManager::voicetell(char *str, int macronum, int racenum, int gendernum)
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void QuestManager::voicetell(const char *str, int macronum, int racenum, int gendernum)
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{
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QuestManagerCurrentQuestVars();
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if(owner && str)
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