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[Bug Fix] Fix issue where NPC's are being hidden as traders (#4539)
* [Fix] Fix issue where NPC's are being hidden as traders * Fix * Update mob.cpp
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e4aa6a6957
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@ -1266,8 +1266,6 @@ void Mob::CreateSpawnPacket(EQApplicationPacket* app, NewSpawn_Struct* ns) {
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} else {
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} else {
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strcpy(ns2->spawn.lastName, ns->spawn.lastName);
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strcpy(ns2->spawn.lastName, ns->spawn.lastName);
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}
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}
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memset(&app->pBuffer[sizeof(Spawn_Struct)-7], 0xFF, 7);
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}
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}
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void Mob::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho)
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void Mob::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho)
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@ -2156,6 +2156,7 @@ void NPC::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho)
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UpdateActiveLight();
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UpdateActiveLight();
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ns->spawn.light = GetActiveLightType();
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ns->spawn.light = GetActiveLightType();
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ns->spawn.show_name = NPCTypedata->show_name;
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ns->spawn.show_name = NPCTypedata->show_name;
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ns->spawn.trader = false;
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}
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}
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void NPC::PetOnSpawn(NewSpawn_Struct* ns)
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void NPC::PetOnSpawn(NewSpawn_Struct* ns)
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