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[Bug Fix] Fix for dual wield animation when same delay weapons. (#1671)
* DW animation fix * spelling * better animation looks better for low skill where dw doesn't fire as often. * Update attack.cpp
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@@ -852,6 +852,8 @@ public:
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int GetHealRate() const { return itembonuses.HealRate + spellbonuses.HealRate + aabonuses.HealRate; }
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int GetMemoryBlurChance(int base_chance);
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inline bool HasBaseEffectFocus() const { return (spellbonuses.FocusEffects[focusFcBaseEffects] || aabonuses.FocusEffects[focusFcBaseEffects] || itembonuses.FocusEffects[focusFcBaseEffects]); }
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int32 GetDualWieldingSameDelayWeapons() const { return dw_same_delay; }
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inline void SetDualWieldingSameDelayWeapons(int32 val) { dw_same_delay = val; }
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bool TryDoubleMeleeRoundEffect();
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bool GetUseDoubleMeleeRoundDmgBonus() const { return use_double_melee_round_dmg_bonus; }
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@@ -1467,6 +1469,7 @@ protected:
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int16 slow_mitigation; // Allows for a slow mitigation (100 = 100%, 50% = 50%)
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Timer tic_timer;
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Timer mana_timer;
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int32 dw_same_delay;
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Timer focusproclimit_timer[MAX_FOCUS_PROC_LIMIT_TIMERS]; //SPA 511
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int32 focusproclimit_spellid[MAX_FOCUS_PROC_LIMIT_TIMERS]; //SPA 511
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