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Add SpellType_Root to EngagedCast check
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@ -1881,7 +1881,7 @@ bool NPC::AI_EngagedCastCheck() {
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// try casting a heal on nearby
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// try casting a heal on nearby
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if (!entity_list.AICheckCloseBeneficialSpells(this, 25, MobAISpellRange, SpellType_Heal)) {
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if (!entity_list.AICheckCloseBeneficialSpells(this, 25, MobAISpellRange, SpellType_Heal)) {
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//nobody to heal, try some detrimental spells.
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//nobody to heal, try some detrimental spells.
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if(!AICastSpell(GetTarget(), 20, SpellType_Nuke | SpellType_Lifetap | SpellType_DOT | SpellType_Dispel | SpellType_Mez | SpellType_Slow | SpellType_Debuff | SpellType_Charm)) {
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if(!AICastSpell(GetTarget(), 20, SpellType_Nuke | SpellType_Lifetap | SpellType_DOT | SpellType_Dispel | SpellType_Mez | SpellType_Slow | SpellType_Debuff | SpellType_Charm | SpellType_Root)) {
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//no spell to cast, try again soon.
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//no spell to cast, try again soon.
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AIautocastspell_timer->Start(RandomTimer(500, 1000), false);
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AIautocastspell_timer->Start(RandomTimer(500, 1000), false);
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}
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}
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