- Add Zone Process ID (OS PID) as information passed back to world, ultimately with the ability to display it in the telnet console under 'zonestatus'

- Refactored some zoneserver/worldserver code for readability
This commit is contained in:
Akkadius
2015-10-31 20:19:57 -05:00
parent ab3e31154c
commit 33917fe2a9
18 changed files with 216 additions and 160 deletions
+1 -1
View File
@@ -37,7 +37,7 @@ public:
bool SendEmoteMessage(const char* to, uint32 to_guilddbid, uint32 type, const char* message, ...);
bool SendEmoteMessage(const char* to, uint32 to_guilddbid, int16 to_minstatus, uint32 type, const char* message, ...);
bool SendVoiceMacro(Client* From, uint32 Type, char* Target, uint32 MacroNumber, uint32 GroupOrRaidID = 0);
void SetZone(uint32 iZoneID, uint32 iInstanceID = 0);
void SetZoneData(uint32 iZoneID, uint32 iInstanceID = 0);
uint32 SendGroupIdRequest();
bool RezzPlayer(EQApplicationPacket* rpack, uint32 rezzexp, uint32 dbid, uint16 opcode);
bool IsOOCMuted() const { return(oocmuted); }