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- Add Zone Process ID (OS PID) as information passed back to world, ultimately with the ability to display it in the telnet console under 'zonestatus'
- Refactored some zoneserver/worldserver code for readability
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@@ -37,7 +37,7 @@ public:
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bool SendEmoteMessage(const char* to, uint32 to_guilddbid, uint32 type, const char* message, ...);
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bool SendEmoteMessage(const char* to, uint32 to_guilddbid, int16 to_minstatus, uint32 type, const char* message, ...);
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bool SendVoiceMacro(Client* From, uint32 Type, char* Target, uint32 MacroNumber, uint32 GroupOrRaidID = 0);
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void SetZone(uint32 iZoneID, uint32 iInstanceID = 0);
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void SetZoneData(uint32 iZoneID, uint32 iInstanceID = 0);
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uint32 SendGroupIdRequest();
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bool RezzPlayer(EQApplicationPacket* rpack, uint32 rezzexp, uint32 dbid, uint16 opcode);
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bool IsOOCMuted() const { return(oocmuted); }
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