mirror of
https://github.com/EQEmu/Server.git
synced 2026-06-10 19:10:25 +00:00
- Add Zone Process ID (OS PID) as information passed back to world, ultimately with the ability to display it in the telnet console under 'zonestatus'
- Refactored some zoneserver/worldserver code for readability
This commit is contained in:
+36
-27
@@ -53,7 +53,7 @@
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extern EntityList entity_list;
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extern Zone* zone;
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extern volatile bool ZoneLoaded;
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extern volatile bool is_zone_loaded;
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extern void CatchSignal(int);
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extern WorldServer worldserver;
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extern NetConnection net;
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@@ -85,7 +85,7 @@ WorldServer::~WorldServer() {
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safe_delete(pack);
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}*/
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void WorldServer::SetZone(uint32 iZoneID, uint32 iInstanceID) {
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void WorldServer::SetZoneData(uint32 iZoneID, uint32 iInstanceID) {
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ServerPacket* pack = new ServerPacket(ServerOP_SetZone, sizeof(SetZone_Struct));
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SetZone_Struct* szs = (SetZone_Struct*) pack->pBuffer;
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szs->zoneid = iZoneID;
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@@ -99,10 +99,9 @@ void WorldServer::SetZone(uint32 iZoneID, uint32 iInstanceID) {
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void WorldServer::OnConnected() {
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WorldConnection::OnConnected();
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ServerPacket* pack;
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//tell the launcher what name we were started with.
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/* Tell the launcher what our information is */
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pack = new ServerPacket(ServerOP_SetLaunchName,sizeof(LaunchName_Struct));
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LaunchName_Struct* ln = (LaunchName_Struct*)pack->pBuffer;
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strn0cpy(ln->launcher_name, m_launcherName.c_str(), 32);
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@@ -110,28 +109,38 @@ void WorldServer::OnConnected() {
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SendPacket(pack);
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safe_delete(pack);
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/* Tell the Worldserver basic information about this zone process */
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pack = new ServerPacket(ServerOP_SetConnectInfo, sizeof(ServerConnectInfo));
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ServerConnectInfo* sci = (ServerConnectInfo*) pack->pBuffer;
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auto config = ZoneConfig::get();
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sci->port = ZoneConfig::get()->ZonePort;
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if(config->WorldAddress.length() > 0) {
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strn0cpy(sci->address, config->WorldAddress.c_str(), 250);
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}
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if(config->LocalAddress.length() > 0) {
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strn0cpy(sci->local_address, config->LocalAddress.c_str(), 250);
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}
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/* Fetch process ID */
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if (getpid()){
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sci->process_id = getpid();
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}
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else {
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sci->process_id = 0;
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}
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SendPacket(pack);
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safe_delete(pack);
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if (ZoneLoaded) {
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this->SetZone(zone->GetZoneID(), zone->GetInstanceID());
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if (is_zone_loaded) {
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this->SetZoneData(zone->GetZoneID(), zone->GetInstanceID());
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entity_list.UpdateWho(true);
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this->SendEmoteMessage(0, 0, 15, "Zone connect: %s", zone->GetLongName());
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zone->GetTimeSync();
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} else {
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this->SetZone(0);
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zone->GetTimeSync();
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}
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else {
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this->SetZoneData(0);
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}
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pack = new ServerPacket(ServerOP_LSZoneBoot,sizeof(ZoneBoot_Struct));
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@@ -174,7 +183,7 @@ void WorldServer::Process() {
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break;
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}
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case ServerOP_ChannelMessage: {
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if (!ZoneLoaded)
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if (!is_zone_loaded)
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break;
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ServerChannelMessage_Struct* scm = (ServerChannelMessage_Struct*) pack->pBuffer;
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if (scm->deliverto[0] == 0) {
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@@ -207,7 +216,7 @@ void WorldServer::Process() {
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}
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case ServerOP_VoiceMacro: {
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if (!ZoneLoaded)
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if (!is_zone_loaded)
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break;
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ServerVoiceMacro_Struct* svm = (ServerVoiceMacro_Struct*) pack->pBuffer;
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@@ -264,7 +273,7 @@ void WorldServer::Process() {
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case ServerOP_SpawnCondition: {
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if(pack->size != sizeof(ServerSpawnCondition_Struct))
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break;
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if (!ZoneLoaded)
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if (!is_zone_loaded)
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break;
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ServerSpawnCondition_Struct* ssc = (ServerSpawnCondition_Struct*) pack->pBuffer;
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@@ -274,7 +283,7 @@ void WorldServer::Process() {
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case ServerOP_SpawnEvent: {
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if(pack->size != sizeof(ServerSpawnEvent_Struct))
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break;
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if (!ZoneLoaded)
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if (!is_zone_loaded)
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break;
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ServerSpawnEvent_Struct* sse = (ServerSpawnEvent_Struct*) pack->pBuffer;
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@@ -285,7 +294,7 @@ void WorldServer::Process() {
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case ServerOP_AcceptWorldEntrance: {
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if(pack->size != sizeof(WorldToZone_Struct))
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break;
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if (!ZoneLoaded)
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if (!is_zone_loaded)
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break;
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WorldToZone_Struct* wtz = (WorldToZone_Struct*) pack->pBuffer;
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@@ -300,7 +309,7 @@ void WorldServer::Process() {
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case ServerOP_ZoneToZoneRequest: {
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if(pack->size != sizeof(ZoneToZone_Struct))
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break;
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if (!ZoneLoaded)
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if (!is_zone_loaded)
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break;
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ZoneToZone_Struct* ztz = (ZoneToZone_Struct*) pack->pBuffer;
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@@ -376,7 +385,7 @@ void WorldServer::Process() {
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break;
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}
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case ServerOP_WhoAllReply:{
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if(!ZoneLoaded)
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if(!is_zone_loaded)
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break;
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@@ -403,7 +412,7 @@ void WorldServer::Process() {
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break;
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}
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case ServerOP_EmoteMessage: {
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if (!ZoneLoaded)
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if (!is_zone_loaded)
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break;
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ServerEmoteMessage_Struct* sem = (ServerEmoteMessage_Struct*) pack->pBuffer;
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if (sem->to[0] != 0) {
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@@ -461,8 +470,8 @@ void WorldServer::Process() {
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break;
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}
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// Annouce the change to the world
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if (!ZoneLoaded) {
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SetZone(0);
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if (!is_zone_loaded) {
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SetZoneData(0);
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}
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else {
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SendEmoteMessage(0, 0, 15, "Zone shutdown: %s", zone->GetLongName());
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@@ -479,8 +488,8 @@ void WorldServer::Process() {
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break;
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}
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ServerZoneStateChange_struct* zst = (ServerZoneStateChange_struct *) pack->pBuffer;
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if (ZoneLoaded) {
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SetZone(zone->GetZoneID(), zone->GetInstanceID());
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if (is_zone_loaded) {
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SetZoneData(zone->GetZoneID(), zone->GetInstanceID());
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if (zst->zoneid == zone->GetZoneID()) {
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// This packet also doubles as "incoming client" notification, lets not shut down before they get here
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zone->StartShutdownTimer(AUTHENTICATION_TIMEOUT * 1000);
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@@ -503,8 +512,8 @@ void WorldServer::Process() {
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break;
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}
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ServerZoneIncomingClient_Struct* szic = (ServerZoneIncomingClient_Struct*) pack->pBuffer;
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if (ZoneLoaded) {
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SetZone(zone->GetZoneID(), zone->GetInstanceID());
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if (is_zone_loaded) {
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SetZoneData(zone->GetZoneID(), zone->GetInstanceID());
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if (szic->zoneid == zone->GetZoneID()) {
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zone->AddAuth(szic);
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// This packet also doubles as "incoming client" notification, lets not shut down before they get here
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@@ -540,7 +549,7 @@ void WorldServer::Process() {
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if (client != 0) {
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if (skp->adminrank >= client->Admin()) {
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client->WorldKick();
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if (ZoneLoaded)
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if (is_zone_loaded)
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SendEmoteMessage(skp->adminname, 0, 0, "Remote Kick: %s booted in zone %s.", skp->name, zone->GetShortName());
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else
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SendEmoteMessage(skp->adminname, 0, 0, "Remote Kick: %s booted.", skp->name);
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@@ -556,7 +565,7 @@ void WorldServer::Process() {
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if (client != 0) {
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if (skp->admin >= client->Admin()) {
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client->GMKill();
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if (ZoneLoaded)
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if (is_zone_loaded)
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SendEmoteMessage(skp->gmname, 0, 0, "Remote Kill: %s killed in zone %s.", skp->target, zone->GetShortName());
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else
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SendEmoteMessage(skp->gmname, 0, 0, "Remote Kill: %s killed.", skp->target);
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@@ -594,7 +603,7 @@ void WorldServer::Process() {
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std::cout << "Wrong size on ServerOP_GMGoto. Got: " << pack->size << ", Expected: " << sizeof(ServerGMGoto_Struct) << std::endl;
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break;
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}
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if (!ZoneLoaded)
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if (!is_zone_loaded)
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break;
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ServerGMGoto_Struct* gmg = (ServerGMGoto_Struct*) pack->pBuffer;
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Client* client = entity_list.GetClientByName(gmg->gotoname);
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