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- Add Zone Process ID (OS PID) as information passed back to world, ultimately with the ability to display it in the telnet console under 'zonestatus'
- Refactored some zoneserver/worldserver code for readability
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@@ -53,7 +53,7 @@
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#endif
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extern Zone* zone;
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extern volatile bool ZoneLoaded;
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extern volatile bool is_zone_loaded;
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extern EntityList entity_list;
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NPC::NPC(const NPCType* d, Spawn2* in_respawn, const glm::vec4& position, int iflymode, bool IsCorpse)
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