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https://github.com/EQEmu/Server.git
synced 2026-05-17 03:08:26 +00:00
- Add Zone Process ID (OS PID) as information passed back to world, ultimately with the ability to display it in the telnet console under 'zonestatus'
- Refactored some zoneserver/worldserver code for readability
This commit is contained in:
+44
-36
@@ -49,20 +49,24 @@ extern QueryServConnection QSLink;
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void CatchSignal(int sig_num);
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ZoneServer::ZoneServer(EmuTCPConnection* itcpc)
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: WorldTCPConnection(), tcpc(itcpc), ls_zboot(5000) {
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ID = zoneserver_list.GetNextID();
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: WorldTCPConnection(), tcpc(itcpc), zone_boot_timer(5000) {
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/* Set Process tracking variable defaults */
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memset(zone_name, 0, sizeof(zone_name));
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memset(compiled, 0, sizeof(compiled));
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zoneID = 0;
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instanceID = 0;
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memset(client_address, 0, sizeof(client_address));
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memset(client_local_address, 0, sizeof(client_local_address));
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memset(clientaddress, 0, sizeof(clientaddress));
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memset(clientlocaladdress, 0, sizeof(clientlocaladdress));
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clientport = 0;
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BootingUp = false;
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authenticated = false;
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staticzone = false;
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pNumPlayers = 0;
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zone_server_id = zoneserver_list.GetNextID();
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zone_server_zone_id = 0;
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instance_id = 0;
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zone_os_process_id = 0;
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client_port = 0;
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is_booting_up = false;
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is_authenticated = false;
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is_static_zone = false;
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zone_player_count = 0;
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}
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ZoneServer::~ZoneServer() {
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@@ -72,7 +76,7 @@ ZoneServer::~ZoneServer() {
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}
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bool ZoneServer::SetZone(uint32 iZoneID, uint32 iInstanceID, bool iStaticZone) {
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BootingUp = false;
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is_booting_up = false;
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const char* zn = MakeLowerString(database.GetZoneName(iZoneID));
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char* longname;
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@@ -81,17 +85,17 @@ bool ZoneServer::SetZone(uint32 iZoneID, uint32 iInstanceID, bool iStaticZone) {
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Log.Out(Logs::Detail, Logs::World_Server,"Setting to '%s' (%d:%d)%s",(zn) ? zn : "",iZoneID, iInstanceID,
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iStaticZone ? " (Static)" : "");
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zoneID = iZoneID;
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instanceID = iInstanceID;
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zone_server_zone_id = iZoneID;
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instance_id = iInstanceID;
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if(iZoneID!=0)
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oldZoneID = iZoneID;
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if (zoneID == 0) {
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zone_server_previous_zone_id = iZoneID;
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if (zone_server_zone_id == 0) {
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client_list.CLERemoveZSRef(this);
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pNumPlayers = 0;
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zone_player_count = 0;
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LSSleepUpdate(GetPrevZoneID());
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}
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staticzone = iStaticZone;
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is_static_zone = iStaticZone;
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if (zn)
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{
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@@ -111,7 +115,7 @@ bool ZoneServer::SetZone(uint32 iZoneID, uint32 iInstanceID, bool iStaticZone) {
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}
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client_list.ZoneBootup(this);
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ls_zboot.Start();
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zone_boot_timer.Start();
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return true;
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}
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@@ -172,19 +176,19 @@ void ZoneServer::LSSleepUpdate(uint32 zoneid){
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bool ZoneServer::Process() {
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if (!tcpc->Connected())
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return false;
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if(ls_zboot.Check()){
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if(zone_boot_timer.Check()){
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LSBootUpdate(GetZoneID(), true);
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ls_zboot.Disable();
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zone_boot_timer.Disable();
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}
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ServerPacket *pack = 0;
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while((pack = tcpc->PopPacket())) {
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if (!authenticated) {
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if (!is_authenticated) {
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if (WorldConfig::get()->SharedKey.length() > 0) {
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if (pack->opcode == ServerOP_ZAAuth && pack->size == 16) {
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uint8 tmppass[16];
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MD5::Generate((const uchar*) WorldConfig::get()->SharedKey.c_str(), WorldConfig::get()->SharedKey.length(), tmppass);
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if (memcmp(pack->pBuffer, tmppass, 16) == 0)
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authenticated = true;
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is_authenticated = true;
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else {
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struct in_addr in;
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in.s_addr = GetIP();
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@@ -210,7 +214,7 @@ bool ZoneServer::Process() {
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else
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{
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Log.Out(Logs::Detail, Logs::World_Server,"**WARNING** You have not configured a world shared key in your config file. You should add a <key>STRING</key> element to your <world> element to prevent unauthroized zone access.");
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authenticated = true;
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is_authenticated = true;
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}
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}
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switch(pack->opcode) {
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@@ -582,29 +586,33 @@ bool ZoneServer::Process() {
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ServerConnectInfo* sci = (ServerConnectInfo*) pack->pBuffer;
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if (!sci->port) {
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clientport = zoneserver_list.GetAvailableZonePort();
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client_port = zoneserver_list.GetAvailableZonePort();
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ServerPacket p(ServerOP_SetConnectInfo, sizeof(ServerConnectInfo));
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memset(p.pBuffer,0,sizeof(ServerConnectInfo));
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ServerConnectInfo* sci = (ServerConnectInfo*) p.pBuffer;
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sci->port = clientport;
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sci->port = client_port;
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SendPacket(&p);
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Log.Out(Logs::Detail, Logs::World_Server,"Auto zone port configuration. Telling zone to use port %d",clientport);
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Log.Out(Logs::Detail, Logs::World_Server,"Auto zone port configuration. Telling zone to use port %d",client_port);
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} else {
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clientport = sci->port;
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Log.Out(Logs::Detail, Logs::World_Server,"Zone specified port %d.",clientport);
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client_port = sci->port;
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Log.Out(Logs::Detail, Logs::World_Server,"Zone specified port %d.",client_port);
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}
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if(sci->address[0]) {
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strn0cpy(clientaddress, sci->address, 250);
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strn0cpy(client_address, sci->address, 250);
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Log.Out(Logs::Detail, Logs::World_Server, "Zone specified address %s.", sci->address);
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}
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if(sci->local_address[0]) {
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strn0cpy(clientlocaladdress, sci->local_address, 250);
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strn0cpy(client_local_address, sci->local_address, 250);
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Log.Out(Logs::Detail, Logs::World_Server, "Zone specified local address %s.", sci->address);
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}
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if (sci->process_id){
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zone_os_process_id = sci->process_id;
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}
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}
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case ServerOP_SetLaunchName: {
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if(pack->size != sizeof(LaunchName_Struct))
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@@ -1411,13 +1419,13 @@ void ZoneServer::ChangeWID(uint32 iCharID, uint32 iWID) {
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void ZoneServer::TriggerBootup(uint32 iZoneID, uint32 iInstanceID, const char* adminname, bool iMakeStatic) {
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BootingUp = true;
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zoneID = iZoneID;
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instanceID = iInstanceID;
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is_booting_up = true;
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zone_server_zone_id = iZoneID;
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instance_id = iInstanceID;
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auto pack = new ServerPacket(ServerOP_ZoneBootup, sizeof(ServerZoneStateChange_struct));
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ServerZoneStateChange_struct* s = (ServerZoneStateChange_struct *) pack->pBuffer;
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s->ZoneServerID = ID;
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s->ZoneServerID = zone_server_id;
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if (adminname != 0)
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strcpy(s->adminname, adminname);
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@@ -1434,7 +1442,7 @@ void ZoneServer::TriggerBootup(uint32 iZoneID, uint32 iInstanceID, const char* a
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}
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void ZoneServer::IncomingClient(Client* client) {
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BootingUp = true;
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is_booting_up = true;
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auto pack = new ServerPacket(ServerOP_ZoneIncClient, sizeof(ServerZoneIncomingClient_Struct));
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ServerZoneIncomingClient_Struct* s = (ServerZoneIncomingClient_Struct*) pack->pBuffer;
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s->zoneid = GetZoneID();
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