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Updated bot casting roles to not refresh with every spell cast (oversight in recent casting chances commit)
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+13
-3
@@ -132,7 +132,8 @@ enum SpellTypeIndex {
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MaxSpellTypes
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};
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enum BotCastingChanceConditional : uint8 { nHS = 0, pH, pS, pHS, cntHS }; // negative Healer/Slower, positive Healer, postive Slower, positive Healer/Slower
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// negative Healer/Slower, positive Healer, postive Slower, positive Healer/Slower
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enum BotCastingChanceConditional : uint8 { nHS = 0, pH, pS, pHS, cntHS = 4 };
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class Bot : public NPC {
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@@ -475,8 +476,11 @@ public:
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BotRoleType GetBotRole() { return _botRole; }
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BotStanceType GetBotStance() { return _botStance; }
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uint8 GetChanceToCastBySpellType(uint32 spellType);
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bool IsGroupPrimaryHealer();
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bool IsGroupPrimarySlower();
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bool IsGroupHealer() { return m_CastingRoles.GroupHealer; }
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bool IsGroupSlower() { return m_CastingRoles.GroupSlower; }
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static void UpdateGroupCastingRoles(const Group* group, bool disband = false);
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bool IsBotCaster() { return IsCasterClass(GetClass()); }
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bool IsBotINTCaster() { return IsINTCasterClass(GetClass()); }
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bool IsBotWISCaster() { return IsWISCasterClass(GetClass()); }
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@@ -640,6 +644,10 @@ protected:
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virtual bool AIDoSpellCast(uint8 i, Mob* tar, int32 mana_cost, uint32* oDontDoAgainBefore = 0);
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virtual float GetMaxMeleeRangeToTarget(Mob* target);
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BotCastingRoles& GetCastingRoles() { return m_CastingRoles; }
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void SetGroupHealer(bool flag = true) { m_CastingRoles.GroupHealer = flag; }
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void SetGroupSlower(bool flag = true) { m_CastingRoles.GroupSlower = flag; }
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private:
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// Class Members
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uint32 _botID;
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@@ -679,6 +687,8 @@ private:
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Timer evade_timer;
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BotCastingRoles m_CastingRoles;
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std::shared_ptr<HealRotation> m_member_of_heal_rotation;
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std::map<uint32, BotAA> botAAs;
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