[Luamod] Add CalcSpellEffectValue_formula to luamods (#2721)

* [Luamod] Add CalcSpellEffectValue_formula to luamods with example code in utils/mods/spell_formula.lua

* Fix typo

* Change formula down to uint32, fix format issues and remove debug on lua file
This commit is contained in:
Natedog2012
2023-01-11 17:49:35 -06:00
committed by GitHub
parent 2587a7fed5
commit 3341c0b7ab
9 changed files with 179 additions and 3 deletions
+12 -1
View File
@@ -28,6 +28,7 @@
#include "../common/misc_functions.h"
#include "quest_parser_collection.h"
#include "lua_parser.h"
#include "string_ids.h"
#include "worldserver.h"
@@ -3408,8 +3409,18 @@ int64 Mob::CalcSpellEffectValue(uint16 spell_id, int effect_id, int caster_level
}
// generic formula calculations
int64 Mob::CalcSpellEffectValue_formula(int64 formula, int64 base_value, int64 max_value, int caster_level, uint16 spell_id, int ticsremaining)
int64 Mob::CalcSpellEffectValue_formula(uint32 formula, int64 base_value, int64 max_value, int caster_level, uint16 spell_id, int ticsremaining)
{
#ifdef LUA_EQEMU
int64 lua_ret = 0;
bool ignoreDefault = false;
lua_ret = LuaParser::Instance()->CalcSpellEffectValue_formula(this, formula, base_value, max_value, caster_level, spell_id, ticsremaining, ignoreDefault);
if (ignoreDefault) {
return lua_ret;
}
#endif
/*
i need those formulas checked!!!!