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[Bots] Cleanup and remove preprocessors. (#2757)
* [Bots] Cleanup and remove preprocessors. - Removes every `#ifdef BOTS` we have and locks bots behind `Bots:AllowBots` rule. - Bot updates are now done by default similar to regular database updates. - Modify `CMakeLists.txt`, `.drone.yml`, and `BUILD.md` to match the removal of `EQEMU_ENABLE_BOTS`. * Cleanup - Add SQL for enabling bots for servers with bots. - Add message that tells players/operators bots are disabled. * Suggested changes. * Bot injection stuff * Change SQL to bot SQL. * Tweaks * Remove `is_bot` * Update version.h * Update main.cpp * Update database.cpp * Fix name availability crash * Remove bots from update script Co-authored-by: Akkadius <akkadius1@gmail.com>
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@@ -28,9 +28,7 @@
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#include "worldserver.h"
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#include "zone.h"
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#ifdef BOTS
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#include "bot.h"
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#endif
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extern QueryServ* QServ;
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extern WorldServer worldserver;
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@@ -43,10 +41,9 @@ extern Zone* zone;
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void Client::Handle_OP_ZoneChange(const EQApplicationPacket *app) {
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#ifdef BOTS
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// This block is necessary to clean up any bot objects owned by a Client
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Bot::ProcessClientZoneChange(this);
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#endif
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if (RuleB(Bots, Enabled)) {
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Bot::ProcessClientZoneChange(this);
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}
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bZoning = true;
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if (app->size != sizeof(ZoneChange_Struct)) {
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