[Bots] Cleanup and remove preprocessors. (#2757)

* [Bots] Cleanup and remove preprocessors.

- Removes every `#ifdef BOTS` we have and locks bots behind `Bots:AllowBots` rule.
- Bot updates are now done by default similar to regular database updates.
- Modify `CMakeLists.txt`, `.drone.yml`, and `BUILD.md` to match the removal of `EQEMU_ENABLE_BOTS`.

* Cleanup

- Add SQL for enabling bots for servers with bots.
- Add message that tells players/operators bots are disabled.

* Suggested changes.

* Bot injection stuff

* Change SQL to bot SQL.

* Tweaks

* Remove `is_bot`

* Update version.h

* Update main.cpp

* Update database.cpp

* Fix name availability crash

* Remove bots from update script

Co-authored-by: Akkadius <akkadius1@gmail.com>
This commit is contained in:
Alex King
2023-01-20 13:35:33 -05:00
committed by GitHub
parent 1f0b2a8991
commit 3335cacac1
91 changed files with 263 additions and 1150 deletions
-5
View File
@@ -348,10 +348,7 @@ public:
bool DoAugmentSlotsMatch(uint32 item_one, uint32 item_two);
int8 DoesAugmentFit(EQ::ItemInstance* inst, uint32 augment_id);
#ifdef BOTS
Bot *GetBot() const;
#endif
Client *GetInitiator() const;
NPC *GetNPC() const;
Mob *GetOwner() const;
@@ -361,12 +358,10 @@ public:
std::string GetEncounter() const;
inline bool ProximitySayInUse() { return HaveProximitySays; }
#ifdef BOTS
int createbotcount(uint8 class_id = NO_CLASS);
int spawnbotcount(uint8 class_id = NO_CLASS);
bool botquest();
bool createBot(const char *name, const char *lastname, uint8 level, uint16 race, uint8 botclass, uint8 gender);
#endif
private: