[Bots] Cleanup and remove preprocessors. (#2757)

* [Bots] Cleanup and remove preprocessors.

- Removes every `#ifdef BOTS` we have and locks bots behind `Bots:AllowBots` rule.
- Bot updates are now done by default similar to regular database updates.
- Modify `CMakeLists.txt`, `.drone.yml`, and `BUILD.md` to match the removal of `EQEMU_ENABLE_BOTS`.

* Cleanup

- Add SQL for enabling bots for servers with bots.
- Add message that tells players/operators bots are disabled.

* Suggested changes.

* Bot injection stuff

* Change SQL to bot SQL.

* Tweaks

* Remove `is_bot`

* Update version.h

* Update main.cpp

* Update database.cpp

* Fix name availability crash

* Remove bots from update script

Co-authored-by: Akkadius <akkadius1@gmail.com>
This commit is contained in:
Alex King
2023-01-20 13:35:33 -05:00
committed by GitHub
parent 1f0b2a8991
commit 3335cacac1
91 changed files with 263 additions and 1150 deletions
-22
View File
@@ -71,10 +71,7 @@ public:
bool PlayerHasQuestSub(QuestEventID evt, bool check_encounters = false);
bool SpellHasQuestSub(uint32 spell_id, QuestEventID evt, bool check_encounters = false);
bool ItemHasQuestSub(EQ::ItemInstance *itm, QuestEventID evt, bool check_encounters = false);
#ifdef BOTS
bool BotHasQuestSub(QuestEventID evt);
#endif
int EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<std::any> *extra_pointers = nullptr);
@@ -87,7 +84,6 @@ public:
int EventEncounter(QuestEventID evt, std::string encounter_name, std::string data, uint32 extra_data,
std::vector<std::any> *extra_pointers = nullptr);
#ifdef BOTS
int EventBot(
QuestEventID evt,
Bot *bot,
@@ -96,7 +92,6 @@ public:
uint32 extra_data,
std::vector<std::any> *extra_pointers = nullptr
);
#endif
void GetErrors(std::list<std::string> &quest_errors);
@@ -131,18 +126,13 @@ private:
bool SpellHasEncounterSub(uint32 spell_id, QuestEventID evt);
bool ItemHasEncounterSub(EQ::ItemInstance* item, QuestEventID evt);
bool HasEncounterSub(QuestEventID evt, const std::string& package_name);
#ifdef BOTS
bool BotHasQuestSubLocal(QuestEventID evt);
bool BotHasQuestSubGlobal(QuestEventID evt);
#endif
int EventNPCLocal(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data, std::vector<std::any> *extra_pointers);
int EventNPCGlobal(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data, std::vector<std::any> *extra_pointers);
int EventPlayerLocal(QuestEventID evt, Client *client, std::string data, uint32 extra_data, std::vector<std::any> *extra_pointers);
int EventPlayerGlobal(QuestEventID evt, Client *client, std::string data, uint32 extra_data, std::vector<std::any> *extra_pointers);
#ifdef BOTS
int EventBotLocal(
QuestEventID evt,
Bot *bot,
@@ -159,7 +149,6 @@ private:
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
#endif
QuestInterface *GetQIByNPCQuest(uint32 npcid, std::string &filename);
QuestInterface *GetQIByGlobalNPCQuest(std::string &filename);
@@ -168,11 +157,8 @@ private:
QuestInterface *GetQIBySpellQuest(uint32 spell_id, std::string &filename);
QuestInterface *GetQIByItemQuest(std::string item_script, std::string &filename);
QuestInterface *GetQIByEncounterQuest(std::string encounter_name, std::string &filename);
#ifdef BOTS
QuestInterface *GetQIByBotQuest(std::string &filename);
QuestInterface *GetQIByGlobalBotQuest(std::string &filename);
#endif
int DispatchEventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<std::any> *extra_pointers);
@@ -182,8 +168,6 @@ private:
std::vector<std::any> *extra_pointers);
int DispatchEventSpell(QuestEventID evt, Mob* mob, Client *client, uint32 spell_id, std::string data, uint32 extra_data,
std::vector<std::any> *extra_pointers);
#ifdef BOTS
int DispatchEventBot(
QuestEventID evt,
Bot *bot,
@@ -192,7 +176,6 @@ private:
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
#endif
std::map<uint32, QuestInterface*> _interfaces;
std::map<uint32, std::string> _extensions;
@@ -204,13 +187,8 @@ private:
uint32 _global_npc_quest_status;
uint32 _player_quest_status;
uint32 _global_player_quest_status;
#ifdef BOTS
uint32 _bot_quest_status;
uint32 _global_bot_quest_status;
#endif
std::map<uint32, uint32> _spell_quest_status;
std::map<uint32, uint32> _item_quest_status;
std::map<std::string, uint32> _encounter_quest_status;