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[Bots] Cleanup and remove preprocessors. (#2757)
* [Bots] Cleanup and remove preprocessors. - Removes every `#ifdef BOTS` we have and locks bots behind `Bots:AllowBots` rule. - Bot updates are now done by default similar to regular database updates. - Modify `CMakeLists.txt`, `.drone.yml`, and `BUILD.md` to match the removal of `EQEMU_ENABLE_BOTS`. * Cleanup - Add SQL for enabling bots for servers with bots. - Add message that tells players/operators bots are disabled. * Suggested changes. * Bot injection stuff * Change SQL to bot SQL. * Tweaks * Remove `is_bot` * Update version.h * Update main.cpp * Update database.cpp * Fix name availability crash * Remove bots from update script Co-authored-by: Akkadius <akkadius1@gmail.com>
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@@ -47,8 +47,6 @@ public:
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std::vector<std::any> *extra_pointers) { return 0; }
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virtual int EventEncounter(QuestEventID evt, std::string encounter_name, std::string data, uint32 extra_data,
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std::vector<std::any> *extra_pointers) { return 0; }
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#ifdef BOTS
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virtual int EventBot(
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QuestEventID evt,
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Bot *bot,
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@@ -70,7 +68,6 @@ public:
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) {
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return 0;
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}
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#endif
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virtual bool HasQuestSub(uint32 npcid, QuestEventID evt) { return false; }
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virtual bool HasGlobalQuestSub(QuestEventID evt) { return false; }
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@@ -80,11 +77,8 @@ public:
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virtual bool ItemHasQuestSub(EQ::ItemInstance *itm, QuestEventID evt) { return false; }
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virtual bool EncounterHasQuestSub(std::string encounter_name, QuestEventID evt) { return false; }
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virtual bool HasEncounterSub(const std::string& package_name, QuestEventID evt) { return false; }
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#ifdef BOTS
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virtual bool BotHasQuestSub(QuestEventID evt) { return false; }
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virtual bool GlobalBotHasQuestSub(QuestEventID evt) { return false; }
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#endif
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virtual void LoadNPCScript(std::string filename, int npc_id) { }
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virtual void LoadGlobalNPCScript(std::string filename) { }
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@@ -93,11 +87,8 @@ public:
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virtual void LoadItemScript(std::string filename, EQ::ItemInstance *item) { }
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virtual void LoadSpellScript(std::string filename, uint32 spell_id) { }
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virtual void LoadEncounterScript(std::string filename, std::string encounter_name) { }
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#ifdef BOTS
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virtual void LoadBotScript(std::string filename) { }
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virtual void LoadGlobalBotScript(std::string filename) { }
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#endif
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virtual int DispatchEventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<std::any> *extra_pointers) { return 0; }
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@@ -107,8 +98,6 @@ public:
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std::vector<std::any> *extra_pointers) { return 0; }
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virtual int DispatchEventSpell(QuestEventID evt, Mob* mob, Client *client, uint32 spell_id, std::string data, uint32 extra_data,
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std::vector<std::any> *extra_pointers) { return 0; }
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#ifdef BOTS
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virtual int DispatchEventBot(
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QuestEventID evt,
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Bot *bot,
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@@ -119,7 +108,6 @@ public:
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) {
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return 0;
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}
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#endif
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virtual void AddVar(std::string name, std::string val) { }
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virtual std::string GetVar(std::string name) { return std::string(); }
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